[BUG] Out of Memory (new one)

Here we are... this during a 2vs2

OS: Vista64

Q6600, 6gb ram, 8800GT, P5N-T Deluxe

 

Funny part is that after the error, i did ALT+TAB and i was then again able to play and fully online even with the OutOfMemory dialog open... this for around 30sec before the total crash.

 

Code: c++
  1. EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x100966fa
  2.     attempted to write memory at 0x00000000
  3. Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe
  4. Cmd line arguments :
  5. Callstack:
  6.     TickCounter::QuerySystemTick + 299626 bytes ((Unknown)(0) + 0 bytes)
  7. Last 100 lines of log...
  8. A full record of the log is stored in the Demigodlog.txt file
  9. debug: Loading module '\000/lua/ui/game/hud_minionselect.lua\000'
  10. debug: Loading module '\000/lua/ui/game/hud_rollover.lua\000'
  11. debug: Loading module '\000/lua/ui/debug/minimaptest.lua\000'
  12. debug: Loading module '\000/lua/maui/minimap.lua\000'
  13. debug: Loading module '\000/lua/ui/game/loading.lua\000'
  14. info: Sounds process locked
  15. debug: Loading module '\000/lua/ui/help/gametips.lua\000'
  16. debug: Loading module '\000/lua/ui/game/selection.lua\000'
  17. debug: Loading module '\000/lua/debug/enginestats.lua\000'
  18. debug: Loading module '\000/lua/debug/cvpstats.lua\000'
  19. debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
  20. debug: Loading module '\000/lua/sim/tasks/abilitytask.lua\000'
  21. debug: Loading module '\000/lua/sim/scripttask.lua\000'
  22. debug: Loading module '\000/lua/sim/navigator.lua\000'
  23. debug: Loading module '\000/lua/sim/item.lua\000'
  24. debug: Loading module '\000/lua/sim/upgradesys.lua\000'
  25. warning: Setting StrongholdRings to 2
  26. warning: Setting StrongholdRings to 2
  27. debug: Loading module '\000/units/un/b/unbidol01/unbidol01_script.lua\000'
  28. debug: Loading module '\000/lua/sim/flagunit.lua\000'
  29. debug: Loading module '\000/units/un/b/unbflagexperience01/unbflagexperience01_script.lua\000'
  30. debug: Loading module '\000/units/un/b/unbflagcooldown01/unbflagcooldown01_script.lua\000'
  31. debug: Loading module '\000/units/un/b/unbflag01/unbflag01_script.lua\000'
  32. debug: Loading module '\000/units/ug/b/ugbportal01/ugbportal01_script.lua\000'
  33. debug: Loading module '\000/units/ug/b/ugbshop05/ugbshop05_script.lua\000'
  34. debug: Loading module '\000/lua/sim/blip.lua\000'
  35. debug: Loading module '\000/units/heroes/hsedna/hsedna_script.lua\000'
  36. debug: Loading module '\000/lua/sim/meleeweapon.lua\000'
  37. debug: Loading module '\000/units/heroes/hema01/hema01_script.lua\000'
  38. debug: Loading module '\000/units/heroes/hvampire/hvampire_script.lua\000'
  39. debug: Loading module '\000/units/heroes/hgsa01/hgsa01_script.lua\000'
  40. debug: Loading module '\000/lua/sim/unitcommand.lua\000'
  41. debug: Loading module '\000/units/reinforcements/rsoldier/rsoldier01_script.lua\000'
  42. debug: Loading module '\000/units/reinforcements/rarcher/rarcher01_script.lua\000'
  43. debug: Loading module '\000/units/reinforcements/rpriest/rpriest01_script.lua\000'
  44. debug: Loading module '\000/units/reinforcements/rcatapultasaurus/rcatapultasaurus01_script.lua\000'
  45. debug: Loading module '\000/units/reinforcements/rangel/rangel01_script.lua\000'
  46. debug: Loading module '\000/units/minions/highpriest/highpriest01_script.lua\000'
  47. debug: Loading module '\000/lua/sim/minionunit.lua\000'
  48. debug: Loading module '\000/units/minions/minotaurcaptain/minotaurcaptain01_script.lua\000'
  49. debug: Loading module '\000/units/minions/siegearcher/siegearcher01_script.lua\000'
  50. debug: Loading module '\000/lua/sim/powerup.lua\000'
  51. debug: Loading module '\000/props/droppeditem_script.lua\000'
  52. debug: Loading module '\000/units/misc/buildseed_script.lua\000'
  53. debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01ward01_script.lua\000'
  54. debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01tolsink_script.lua\000'
  55. debug: Loading module '\000/units/heroes/hsedna/hsednayeti_script.lua\000'
  56. debug: Loading module '\000/units/heroes/hvampire/hvampirevampire01_script.lua\000'
  57. debug: Loading module '\000/units/heroes/hgsa01/hgsa01mine01_script.lua\000'
  58. info: Loading hero abilities tables
  59. info: Hero: \000hema01
  60. debug: Loading module '\000/units/heroes/hema01/hema01_skilllayout.lua\000'
  61. info: Hero: \000hsedna
  62. debug: Loading module '\000/units/heroes/hsedna/hsedna_skilllayout.lua\000'
  63. info: Hero: \000hvampire
  64. debug: Loading module '\000/units/heroes/hvampire/hvampire_skilllayout.lua\000'
  65. info: Hero: \000hgsa01
  66. debug: Loading module '\000/units/heroes/hgsa01/hgsa01_skilllayout.lua\000'
  67. info: End Hero abilities load
  68. info: MUSIC : Activating cue [Start_Cue]
  69. info: MESHBP: /meshes/game/TargetArea_mesh
  70. info: Sounds process unlocked
  71. info: Sounds process unlocked
  72. info: Setting audio parameter 'WARSCORE' to value '1.000000'
  73. info: Setting audio parameter 'TEAM' to value '2.000000'
  74. info: Setting audio parameter 'LEVEL' to value '1.000000'
  75. info: Setting audio parameter 'ALIVE' to value '1.000000'
  76. info: Setting audio parameter 'TOURNAMENT' to value '0.000000'
  77. info: Setting audio parameter 'TEAM' to value '2.000000'
  78. info: Victory = \000conquest
  79. debug: Loading module '\000/lua/user/shopaction.lua\000'
  80. debug: Loading module '\000/lua/user/userscriptcommand.lua\000'
  81. debug: Loading module '\000/lua/sim/tasks/beginshoptask.lua\000'
  82. debug: Loading module '\000/units/ug/b/ugbshop07/ugbshop07_shoplayout.lua\000'
  83. info: Calling CVPUpdateGame. gameDataXML [len]: [5610]
  84. debug: Loading module '\000/lua/ui/game/keybindings.lua\000'
  85. debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
  86. debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
  87. debug: Loading module '\000/lua/sim/tasks/endshoptask.lua\000'
  88. debug: Loading module '\000/lua/formations.lua\000'
  89. debug: Loading module '\000/lua/formations.lua\000'
  90. info: Calling CVPUpdateGame. gameDataXML [len]: [5610]
  91. debug: Loading module '\000/projectiles/fireball01/fireball01_script.lua\000'
  92. debug: Loading module '\000/lua/sim/projectile.lua\000'
  93. debug: Loading module '\000/projectiles/bolt01/bolt01_script.lua\000'
  94. debug: Loading module '\000/projectiles/fireball03/fireball03_script.lua\000'
  95. debug: Loading module '\000/lua/user/abilitycommand.lua\000'
  96. debug: Loading module '\000/projectiles/bolt02/bolt02_script.lua\000'
  97. info: Calling CVPUpdateGame. gameDataXML [len]: [5610]
  98. debug: Loading module '\000/lua/usermusic.lua\000'
  99. info: Setting audio parameter 'LEVEL' to value '2.000000'
  100. debug: Loading module '\000/projectiles/hailball01/hailball01_script.lua\000'
  101. debug: Loading module '\000/projectiles/frostball01/frostball01_script.lua\000'
  102. info: Calling CVPUpdateGame. gameDataXML [len]: [5610]
  103. debug: Loading module '\000/projectiles/healingstatueeffect01/healingstatueeffect01_script.lua\000'
  104. info: Setting audio parameter 'LEVEL' to value '3.000000'
  105. info: Calling CVPUpdateGame. gameDataXML [len]: [5610]
  106. warning: FMOD::EventSystem::getEvent("Forge/Items/Consumable/snd_item_consumable_observer_amb") failed: The requested event, event group, event category or event property could not be found.
  107. info: Calling CVPUpdateGame. gameDataXML [len]: [5610]
  108. info: Minimized true

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