[BUG] Out of Memory (new one)
from
Demigod Forums
Here we are... this during a 2vs2
OS: Vista64
Q6600, 6gb ram, 8800GT, P5N-T Deluxe
Funny part is that after the error, i did ALT+TAB and i was then again able to play and fully online even with the OutOfMemory dialog open... this for around 30sec before the total crash.
Code: c++
- EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x100966fa
- attempted to write memory at 0x00000000
- Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe
- Cmd line arguments :
- Callstack:
- TickCounter::QuerySystemTick + 299626 bytes ((Unknown)(0) + 0 bytes)
- Last 100 lines of log...
- A full record of the log is stored in the Demigodlog.txt file
- debug: Loading module '\000/lua/ui/game/hud_minionselect.lua\000'
- debug: Loading module '\000/lua/ui/game/hud_rollover.lua\000'
- debug: Loading module '\000/lua/ui/debug/minimaptest.lua\000'
- debug: Loading module '\000/lua/maui/minimap.lua\000'
- debug: Loading module '\000/lua/ui/game/loading.lua\000'
- info: Sounds process locked
- debug: Loading module '\000/lua/ui/help/gametips.lua\000'
- debug: Loading module '\000/lua/ui/game/selection.lua\000'
- debug: Loading module '\000/lua/debug/enginestats.lua\000'
- debug: Loading module '\000/lua/debug/cvpstats.lua\000'
- debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
- debug: Loading module '\000/lua/sim/tasks/abilitytask.lua\000'
- debug: Loading module '\000/lua/sim/scripttask.lua\000'
- debug: Loading module '\000/lua/sim/navigator.lua\000'
- debug: Loading module '\000/lua/sim/item.lua\000'
- debug: Loading module '\000/lua/sim/upgradesys.lua\000'
- warning: Setting StrongholdRings to 2
- warning: Setting StrongholdRings to 2
- debug: Loading module '\000/units/un/b/unbidol01/unbidol01_script.lua\000'
- debug: Loading module '\000/lua/sim/flagunit.lua\000'
- debug: Loading module '\000/units/un/b/unbflagexperience01/unbflagexperience01_script.lua\000'
- debug: Loading module '\000/units/un/b/unbflagcooldown01/unbflagcooldown01_script.lua\000'
- debug: Loading module '\000/units/un/b/unbflag01/unbflag01_script.lua\000'
- debug: Loading module '\000/units/ug/b/ugbportal01/ugbportal01_script.lua\000'
- debug: Loading module '\000/units/ug/b/ugbshop05/ugbshop05_script.lua\000'
- debug: Loading module '\000/lua/sim/blip.lua\000'
- debug: Loading module '\000/units/heroes/hsedna/hsedna_script.lua\000'
- debug: Loading module '\000/lua/sim/meleeweapon.lua\000'
- debug: Loading module '\000/units/heroes/hema01/hema01_script.lua\000'
- debug: Loading module '\000/units/heroes/hvampire/hvampire_script.lua\000'
- debug: Loading module '\000/units/heroes/hgsa01/hgsa01_script.lua\000'
- debug: Loading module '\000/lua/sim/unitcommand.lua\000'
- debug: Loading module '\000/units/reinforcements/rsoldier/rsoldier01_script.lua\000'
- debug: Loading module '\000/units/reinforcements/rarcher/rarcher01_script.lua\000'
- debug: Loading module '\000/units/reinforcements/rpriest/rpriest01_script.lua\000'
- debug: Loading module '\000/units/reinforcements/rcatapultasaurus/rcatapultasaurus01_script.lua\000'
- debug: Loading module '\000/units/reinforcements/rangel/rangel01_script.lua\000'
- debug: Loading module '\000/units/minions/highpriest/highpriest01_script.lua\000'
- debug: Loading module '\000/lua/sim/minionunit.lua\000'
- debug: Loading module '\000/units/minions/minotaurcaptain/minotaurcaptain01_script.lua\000'
- debug: Loading module '\000/units/minions/siegearcher/siegearcher01_script.lua\000'
- debug: Loading module '\000/lua/sim/powerup.lua\000'
- debug: Loading module '\000/props/droppeditem_script.lua\000'
- debug: Loading module '\000/units/misc/buildseed_script.lua\000'
- debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01ward01_script.lua\000'
- debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01tolsink_script.lua\000'
- debug: Loading module '\000/units/heroes/hsedna/hsednayeti_script.lua\000'
- debug: Loading module '\000/units/heroes/hvampire/hvampirevampire01_script.lua\000'
- debug: Loading module '\000/units/heroes/hgsa01/hgsa01mine01_script.lua\000'
- info: Loading hero abilities tables
- info: Hero: \000hema01
- debug: Loading module '\000/units/heroes/hema01/hema01_skilllayout.lua\000'
- info: Hero: \000hsedna
- debug: Loading module '\000/units/heroes/hsedna/hsedna_skilllayout.lua\000'
- info: Hero: \000hvampire
- debug: Loading module '\000/units/heroes/hvampire/hvampire_skilllayout.lua\000'
- info: Hero: \000hgsa01
- debug: Loading module '\000/units/heroes/hgsa01/hgsa01_skilllayout.lua\000'
- info: End Hero abilities load
- info: MUSIC : Activating cue [Start_Cue]
- info: MESHBP: /meshes/game/TargetArea_mesh
- info: Sounds process unlocked
- info: Sounds process unlocked
- info: Setting audio parameter 'WARSCORE' to value '1.000000'
- info: Setting audio parameter 'TEAM' to value '2.000000'
- info: Setting audio parameter 'LEVEL' to value '1.000000'
- info: Setting audio parameter 'ALIVE' to value '1.000000'
- info: Setting audio parameter 'TOURNAMENT' to value '0.000000'
- info: Setting audio parameter 'TEAM' to value '2.000000'
- info: Victory = \000conquest
- debug: Loading module '\000/lua/user/shopaction.lua\000'
- debug: Loading module '\000/lua/user/userscriptcommand.lua\000'
- debug: Loading module '\000/lua/sim/tasks/beginshoptask.lua\000'
- debug: Loading module '\000/units/ug/b/ugbshop07/ugbshop07_shoplayout.lua\000'
- info: Calling CVPUpdateGame. gameDataXML [len]: [5610]
- debug: Loading module '\000/lua/ui/game/keybindings.lua\000'
- debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
- debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
- debug: Loading module '\000/lua/sim/tasks/endshoptask.lua\000'
- debug: Loading module '\000/lua/formations.lua\000'
- debug: Loading module '\000/lua/formations.lua\000'
- info: Calling CVPUpdateGame. gameDataXML [len]: [5610]
- debug: Loading module '\000/projectiles/fireball01/fireball01_script.lua\000'
- debug: Loading module '\000/lua/sim/projectile.lua\000'
- debug: Loading module '\000/projectiles/bolt01/bolt01_script.lua\000'
- debug: Loading module '\000/projectiles/fireball03/fireball03_script.lua\000'
- debug: Loading module '\000/lua/user/abilitycommand.lua\000'
- debug: Loading module '\000/projectiles/bolt02/bolt02_script.lua\000'
- info: Calling CVPUpdateGame. gameDataXML [len]: [5610]
- debug: Loading module '\000/lua/usermusic.lua\000'
- info: Setting audio parameter 'LEVEL' to value '2.000000'
- debug: Loading module '\000/projectiles/hailball01/hailball01_script.lua\000'
- debug: Loading module '\000/projectiles/frostball01/frostball01_script.lua\000'
- info: Calling CVPUpdateGame. gameDataXML [len]: [5610]
- debug: Loading module '\000/projectiles/healingstatueeffect01/healingstatueeffect01_script.lua\000'
- info: Setting audio parameter 'LEVEL' to value '3.000000'
- info: Calling CVPUpdateGame. gameDataXML [len]: [5610]
- warning: FMOD::EventSystem::getEvent("Forge/Items/Consumable/snd_item_consumable_observer_amb") failed: The requested event, event group, event category or event property could not be found.
- info: Calling CVPUpdateGame. gameDataXML [len]: [5610]
- info: Minimized true