[CRASH] When trying to join to game client crashes out.

I have tried to connect from two machines both crash out when trying to join a game with the folloing info.

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x1005eca9
    attempted to read memory at 0x0008019b

Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
    TickCounter::QuerySystemTick + 71705 bytes ((Unknown)(0) + 0 bytes)

Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

info:       StartingGold="Normal",
info:       StartingLevel="One",
info:       StartingWarRank="1",
info:       Timeouts="-1",
info:       TowerStrength="Normal",
info:       Victory="conquest",
info:       WarRankSpeed="Normal",
info:       WarScoreIncome="Normal",
info:       achievements="true"
info:     },
info:     flagcontrol={
info:       CheatsEnabled="false",
info:       DeathPenalty="Normal",
info:       ExperienceRate="Normal",
info:       FlagCaptureTime="Moderate",
info:       FogOfWar="explored",
info:       GameSpeed="normal",
info:       GoldIncome="Normal",
info:       GruntStrength="Normal",
info:       ScenarioFile="/maps/map13/map13_scenario.lua",
info:       SpawnRate="Fast",
info:       StartingGold="Normal",
info:       StartingLevel="One",
info:       StartingWarRank="1",
info:       Timeouts="-1",
info:       TowerStrength="Normal",
info:       Victory="flagcontrol",
info:       WarRankSpeed="Normal",
info:       WarScoreIncome="Normal",
info:       WinningWarScore="10000",
info:       achievements="true"
info:     },
info:     sandbox={
info:       CheatsEnabled="false",
info:       DeathPenalty="Normal",
info:       ExperienceRate="Normal",
info:       FogOfWar="explored",
info:       GameSpeed="normal",
info:       GoldIncome="Normal",
info:       GruntStrength="Normal",
info:       ScenarioFile="/maps/map13/map13_scenario.lua",
info:       SpawnRate="Fast",
info:       StartingGold="Normal",
info:       StartingLevel="One",
info:       StartingWarRank="1",
info:       Timeouts="-1",
info:       TowerStrength="Normal",
info:       Victory="sandbox",
info:       WarRankSpeed="Normal",
info:       WarScoreIncome="Normal",
info:       achievements="true"
info:     },
info:     slaughter={
info:       CheatsEnabled="false",
info:       DeathPenalty="Normal",
info:       ExperienceRate="Normal",
info:       FogOfWar="explored",
info:       GameSpeed="normal",
info:       GoldIncome="Normal",
info:       GruntStrength="Normal",
info:       KillsToWin="30",
info:       ScenarioFile="/maps/map13/map13_scenario.lua",
info:       SpawnRate="Fast",
info:       StartingGold="Normal",
info:       StartingLevel="One",
info:       StartingWarRank="1",
info:       Timeouts="-1",
info:       TowerStrength="Normal",
info:       Victory="slaughter",
info:       WarRankSpeed="Normal",
info:       WarScoreIncome="Normal",
info:       achievements="true"
info:     },
info:     structuredefense={
info:       CheatsEnabled="false",
info:       DeathPenalty="Normal",
info:       ExperienceRate="Normal",
info:       FogOfWar="explored",
info:       GameSpeed="normal",
info:       GoldIncome="Normal",
info:       GruntStrength="Normal",
info:       ScenarioFile="/maps/map13/map13_scenario.lua",
info:       SpawnRate="Fast",
info:       StartingGold="Normal",
info:       StartingLevel="One",
info:       StartingWarRank="1",
info:       Timeouts="-1",
info:       TowerStrength="Normal",
info:       Victory="structuredefense",
info:       WarRankSpeed="Normal",
info:       WarScoreIncome="Normal",
info:       achievements="true"
info:     }
info:   },
info:   TotalPlayerCount=4,
info:   Version="BETA.1.00.0007",
info:   dwHostPlayerID=14959
info: }
info: System: Connecting to game host...
info: CVP::HandlePlayerDataUpdated

Any ideas.

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