[opinion + idea] fortress AI responces

namely minions

So, I've discovered that the AIs don't really seem to react or change much in fortress mode.  When the objective becomes "destroy all fortresses" I feel like they shouldn't still rush towards the citidel  as if little else matters.

In the 1 map we've so far (with fortress), there is only really 1 fortress that I can get AI help with conistantly.  That fortress is the center so its easy for the AI to blunder across it when you are fighting there.  More often I feel like they agro to a near-by enemy demigod and then just start attacking the fortress with me when the enemy leaves.  I'd understand if some fortresses were set in parts of the map minions didn't travel specifically so it had to be a demigod(player) group effort, but AI demigods don't really go for them right now either.    They will sometimes come help when I'm bashing one, but I suspect that is part of the "should get flags" logic rather than actuelly understanding that the fortress is what is going to claim victory.

Of course there is a call for more AI improvement (which is always a +).  But what I'm suggesting is that fortresses either be placed mostly in places where the minion swarms can be used against them or, give us perhaps an item or citidel upgrade for fortress mode that will help us pull nearby 'neutral' minions to help against a fortress.

1,116 views 5 replies
Reply #1 Top

Guessing since tyhis is a new game mode, ai has not yet been scripted for it.  Thanks for pointing it out though, I want this to be awesome at launch.

Reply #2 Top

I think of all the game modes the hardest to program for will be Capture the Flag - Ai just won't be able to cover or intercept a flagcarrier the way players will - if they can nail that then the other game modes should be easy in comparison. 

Reply #3 Top

yeah, I was making an effort to play the other modes.  Because everybody just plays the default.   I'm actually almost surprised there isn't an "other mode only" beta that randomly selects of the modes on game creation (so you have ta manually go and change the game type to the type you want, othewise it just is pretty much random)

Reply #4 Top

the ai change for this mode probably isn't implemented yet. Still it will be fairly easy, since it is a goal oriented one, devs 'just' have to increase the priority of the goal "destroy the fortress" (and check that it doesnt mess up the ai...)

Reply #5 Top

yeah but they shouldn'y try to kill themselves on it.