Chargeup weapons - a question for coders
Here it is: is there a way to make an ability simmilar to the chargeup of orbital superweapons, where you have a chargeup effect play for x amount of time, then have a weapon fire effect (muzzle, projectile, hit effect, the works) play out? As far as I can tell, there is no way to have a delayed action on a weapon or a weapon-like ability, but maybe I'm wrong?