Vasari ChargedMissile Ability File wrong in Forge

Just a heads up, the ChargedMissle and ChargeMissileLight Ability Entity files are the wrong version in the Forge Reference files.

They created a new aiUseTime Trigger for them last fix ( OnlyWhenAttackTargetIsInFiringSolutionAndHasAttackOrder ) and used it in the 1.12 game files, but did not update the Forge Files.

So, if you use the Forge Ability files ships who use that ability now fire it off on any target, stop their engines, and sit there the rest of the game.

As this affects the AI units as well, it really limits the Vasari.

Fix is to copy the AbilityChargedMissile.entity file, and the AbilityChargedMissileLight.entity files from your Programs folder, to your Mod...

4,415 views 5 replies
Reply #1 Top

Oh damn can you post the exact content of both files. I had deleted the originals from my sins directory. So now I need to fix to get the game workin properly :/

Reply #2 Top

So that's why Bailknight's went all wonky. Good find!

Reply #3 Top

Well someone help plz, I cant play in ICO now till i get the original files. And Im not gonna reinstall the game for that.

Reply #4 Top

origional file from Forge is still good IF you change the AI Use time in the file to

OnlyWhenAttackTargetIsInFiringSolutionAndHasAttackOrder 

in both the AbilityChargedMissiles.entity and AbilityChargedMissilesLight.entity files.... only thing they changed in the files...  (used to be OnlyWhenAttackTargetIsInFiringSolution ... so you can just add the last 4 words to it).

Reply #5 Top

Yeah I did did not work :/ I just reinstalled the game