Fighter/Bomber Build Time

Hello,

Is there a way to modify the Build Time of Fighers and Bombers? I can't find a way to do it. :(

1,181 views 3 replies
Reply #1 Top

Last files in your gameInfo folder!

Its

SquadPhase(PSI/TECH)Bomber/SquadPhase(PSI/TECH)Fighter and change the construction time..

 

TXT
entityType "Squad"
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
hudIcon "HUDICON_SQUADPHASEBOMBER"
smallHudIcon "HUDICONSMALL_SQUADPHASEBOMBER"
infoCardIcon "INFOCARDICON_SQUADPHASEBOMBER"
fighterEntityDef "FighterPhaseBomber"
fighterIllusionEntityDef ""
scuttleTime 15.000000
fighterConstructionTime 33.000000   <=====================
decayWithoutOwnerRate 0.010000
baseMaxNumFighters 3
role "Bomber"
statCountType "SquadBomber"
mainViewIcon "MAINVIEWICON_SQUADPHASEBOMBER"
picture "PICTURE_SQUADPHASEBOMBER"
launchIcon "HUDICONLAUNCH_SQUADPHASEBOMBER"
dockIcon "HUDICONDOCK_SQUADPHASEBOMBER"
nameStringID "IDS_SQUADPHASEBOMBER_NAME"
descriptionStringID "IDS_SQUADPHASEBOMBER_DESC"
NumSoundsFor:ONATTACKORDERISSUED 3
SoundID "SQUAD_PHASEBOMBER_ONATTACKORDERISSUED_0"
SoundID "SQUAD_PHASEBOMBER_ONATTACKORDERISSUED_1"
SoundID "SQUAD_PHASEBOMBER_ONATTACKORDERISSUED_2"
NumSoundsFor:ONCREATION 0
NumSoundsFor:ONGENERALORDERISSUED 3
SoundID "SQUAD_PHASEBOMBER_ONGENERALORDERISSUED_0"
SoundID "SQUAD_PHASEBOMBER_ONGENERALORDERISSUED_1"
SoundID "SQUAD_PHASEBOMBER_ONGENERALORDERISSUED_2"
NumSoundsFor:ONSELECTED 3
SoundID "SQUAD_PHASEBOMBER_ONSELECTED_0"
SoundID "SQUAD_PHASEBOMBER_ONSELECTED_1"
SoundID "SQUAD_PHASEBOMBER_ONSELECTED_2"
NumSoundsFor:ONSTARTPHASEJUMP 0
minShadow 0.000000
maxShadow 0.000000

Reply #3 Top

NP at all!