Multiplayer Sync Issue

So in both of the multiplayer games I've played in the last couple of days I've noticed a problem that seems to decay with time. The longer I play the more the players notice discrepancies in what we actually see. My team mate will see fleets and get ally notifications like "ally capital ship destroyed" or "ally plant X under attack". And on thier computer its true but not on the other machines. We can still transfer resources in real time and some things are true between all computers but as the game contiunues to develop more and more of these descrpancies show up. For instance for the last hour or so of the last multiplayer game I played on one machine one of my wrolds was tottaly annailated while on my machine it was armed to the teeth with no invating armada in sight. Any one else have these kind of glaring sync issues in multiplayer?

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Reply #1 Top

I have also had similar problems.  In a three way game my friends and I finished recently, two players managed to colonize the same planet.  Both recieved income for the planet and were able to build structures in orbit.  Whenever a player built a structure, it would show up on both player's screens as belonging to that player.  For example, a planet was colonized by a TEC player and a Vasari player, and they both built Broadcast Centers/Media Hubs.  On each player's screen, they each had a Broadcast Center and a Media Hub belonging to their planet.  On a third player's screen, the planet belonged to the TEC player and only showed the Broadcast Center.  We didn't get to investigate too much further as the game crashed about five to ten minutes after we noticed the bug.

Reply #2 Top

This has happened to me in every multiplayer game I've played in the beta. The way we've gotten around it is to save the game, and transfer the saved game file (from whoever's the most convenient to copy from) to all of the other players, over-writing their copy and re-loading. If you just re-load without copying the files over, the game is still not synchronized between the machines. It's just a way to get around the problem if you want to continue playing the game. After another hour or so it'll probably get out of synch again, in which case you can repeat the above process.