[BUG] Torchbearer makes no damage in melee range

I found a Bug which is highly repeatable.

If the Torchbearer gets very close to enemys his auto attack (throwing fire/ice balls) dont hits at all/ it makes no damage.

This is very obvious vs Minotaur creeps: The missle flighs over the creep makes an sharp curve and lands on the ground behind the creatures back.

For me it seems like the missle is just not hitting him from an gamephysic point of view and so it does no damage.

But this looks very exploitable for any melee demigod.

 

Hope I told you something new :)

1,789 views 4 replies
Reply #1 Top

Yeah I noticed this too, don't know if it's intentional, and when enemy demigods teleport right on top of the TB he freezes can't even cast any spells or such, the only way to fix it is to move him.

Reply #2 Top

seen this with Regulus as well

 

Good catch

Reply #3 Top

My tip is that the ranged spells and ranged attacks are calculated by the outline of a circle around the demigod to the circle of the enemy demigod, that way when the 2 circles overlap it bugs up.