Menu design needs a workover

This includes the work in Impulse. Beta 1 had a much more appealing design, the current one feels tacky. My main gripe is the absolutely HIDEOUS amount of wasted space. The uppy-downy-curvy borders create so much black wasted space. The background texture is also amazingly boring. The original Beta 1 had a very, very nice aesthetic design, but this revamp is not as good by a long way. I think that you managed to unlearn a big lesson from FA's menu design compared to SupCom's. Make it animated. If I don't need to see it, it's not there. Mainly, there's just loads of wasted space, and it looks nowhere near as good as the old black style.

I also think the lobby was refreshingly new, now it's just generic RTS lobby and not fun.

580 views 2 replies
Reply #1 Top

I don't agree for the menu design, but ok, the background is, for me, really ugly.

Reply #2 Top

The menu design of the new Prince of Persia title is great! Some nice animations, effects etc. :)

Maybe you´re able to pick some of the ideas there and implement them into the menu design of Demigod :)