(Pathing Issues)

When you aquire the archer creep and they get ahead of the minotaurs they set up a perimiter of there shooting range. An arc of archer is created around there target. Minotaurs cannot figure out how to go through this arc of archers. The do the running animation ontop of the archer but do not go past the archer unit it is dead or has moved. Ill try to make a diagram this is what it looks like. The X's are archers and the Os are minotaurs the T represents a tower the archers are shooting at.

x o
   x o
      x o
       x o
       x o
 T     x o
       x o
      x o
    x o
  x o
x o

1,147 views 5 replies
Reply #1 Top

This situation is annoying because minotaurs become useless for a period of time.

Reply #2 Top

What map?
I've yet to see this happen, in fact I was blown away one day by the number of creeps attacking a tower, but the Minos ran past the Archers just fine...

So it's only happening when the Archers block out the Minos completly right?

Reply #3 Top

yes only when theres a complete ring. Otherwise the minotaurs walk all the way around the wall of archers. I think that they should be able to pass through the archers.

Reply #4 Top

both maps.

Reply #5 Top

I had this on Atlantis as well, it happened when the defensive towers from the side portals weren't killing mobs fast enough (fast spawn+50 mob limit). They would focus on the minotaurs constantly, which allowed the archers to build up until they closed off the minotaurs. This happened before the cataputlisks were spawned, or the priests, so I guess war stage 2-4 somewhere. The enemy had the warlord flag which adds extra units to every portal as well.