Converting Maya scenes to dotXSI?

Anyone have any luck?

Hey guys,

I'm a big Maya user and since I havenever used XSI, my art workflow for getting custom models into the game is rather slow. 

I used an .obj converter to get my models into XSI, but was wondering if anyone has had any luck with a dotXSI converter plugin for Maya 8? If you found a converter, have you successfully used it and gotten ships and models ingame?

I found this, which is the plug-in I'll be trying later this week:
http://softimage.wiki.avid.com/index.php/DotXSI4MayaSL

Has anyone used this before? I'd like to do all of my modelling, mesh setup, and material work inside of Maya. It would be nice to learn XSI, I suppose, but I'm speaking purely from the standpoint of conserving time for the sake of getting assets into Sins ASAP and speeding up my art pipeline.

Any advice is appreciated; developers, if you're reading this, have you had any luck with a Maya crossover?

I'll post up my results when I've attempted to bring the mesh over; probably tomorrow.

Thanks!

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Reply #1 Top

Hey i hope you get it all sorted out!, I too would love to only use maya instead of converting it to .obj then .xsi. Making stuff a whoooole lot easier that way :D sorry i couldnt be of any help tohugh