What do PipelineEffect files do
was just wondering that the files in the PipelineEffect folder do. Also, depending on the answer, whats a program that can open/edit them (unless its really something that should be left alone)
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was just wondering that the files in the PipelineEffect folder do. Also, depending on the answer, whats a program that can open/edit them (unless its really something that should be left alone)
never mind. after some searching i found out that its a frekin text file >.> surprise surprise,not going to attempt to make sence out of it tho.
It looks like bits of actual C++ code. It has class initializations and functions. Don't think anyone other than IC can make much sense of it, but they probably shouldn't be messed with ![]()
It seems to be scripting for shaders (pixel and vertex from the names). Its run by the game at some point. Im not sure how hardcoded it is but the exact in and outputs seem to be nessesary (or stuff dosn't work, which was my second attempt to fix the exhust colours).
You CAN reinstate the shield colours with these files though (as in you can enable something the devs originaly had but then changed).
High-level Pixel Shader Language (HLSL) : They partially control the rendering of a scene.
I think its coded in C# rather than C++ it hooks into the DirectDraw API somehow.
I have had a play with them a little there needs to be some backup documentation from IC really to make more sense of these but you can make out parts that refer to object and global space easily enough.
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