[Bug] Akkan/Progenitor colonization bonuses delayed in beta 2 and 3

Hi!

After I have colonized a planet with either an Akkan Battlecruiser or Progenitor Mothership it takes almost 30 sec for the bonus (free extractor or structure build cost decrease) to kick in. Yes, I have those abilities upgraded to level 2 at least ;-)

Anyone noticed this with the Jarrasul Evacuator? I'm not sure, since it doesn't save anything but build time.

Greetings!

2,322 views 10 replies
Reply #1 Top

This has been the case for as long as I can remember, it's not new in the beta patches :) But yes, it is annoying when you have to wait for the bonuses to kick in.

I think the issue is with this:

numEntryVehicles
 Level:0 5.000000
 Level:1 6.000000
 Level:2 7.000000
travelTime 30.000000                                 <<--- culprit

Basically the way it works is each capital's colonize ability calls a generic buff:


buffInstantActionType "ColonizePlanet"

And then to add the race-specific buffs this gets called:

afterColonizeBuffType "BuffTechCapitalColonize" (replace buff file name for the races, vasari use BuffPlanetConstructionBoost)

The problem is I think the game waits for the EntryVehicles to stop their 30 second travel before it calls the afterColonize buff. There's nothing in the buffs themselves that give them a delay, so this is the only thing that makes sense.

 Tonight I'm going to test out dropping the travelTime in 1.05 and see if it changes anything to confirm/deny my suspicion.

Reply #2 Top

Aha! I understand the problem now, thanks! Does travelTime or even the number of entry vehicles serve any purpose in the game? Higher initial population perhaps?

Reply #3 Top

It's just a visual effect. If you zoom in close, when your ship colonizes you see a bunch of pods launched towards the planet :)

Reply #4 Top

Ahh - I always wondered why there was a delay, as well.  Was this intended (waiting for that side's specialists to reach the planet) or is it really a bug?

Reply #5 Top

Quoting Star, reply 4
Ahh - I always wondered why there was a delay, as well.  Was this intended (waiting for that side's specialists to reach the planet) or is it really a bug?
End of Star's quote

I thnk its a bug, because most people queue up planet upgrades, etc. fairly fast; because that's what the situation demands. making them wait is just a detrement.

Reply #6 Top

I think the actual bug is that the planet is not supposed to be colonized until the pods reach the planet.That is why the bonuses kick in then because your not supposed to own the planet or upgrade it until then. 

Reply #7 Top

@SwerdyAss: That could also be right.

@Ironclad: As soon my icon appears over the planet I want to start building/developing. Having to wait for the bonus to kick in is just annoying! Please remove this delay!

Thank you!

Reply #8 Top

1.1 didn't change anything about this : - (((

Reply #9 Top

nope, even tough it has been asked / stated b4 1.05

Reply #10 Top

I succeeded in creating a little mod for this issue (thanks Annatar!). I modified the travelTime in the 3 AbilityRACECapitalShipColonize.entity files to 1 second. Just pm me with your email adress and I can send you the files. Even better would be if they could be integrated into a bigger mod.