[BUGS] Multiple bugs (contains screenshots)

**EDITED**

 

http://i445.photobucket.com/albums/qq171/Syrack/bugreport.jpg

 

Link to various bugs experienced while playing a game on the new 2V2 map as Unclean beasts. Here is the breakdown to go with the numbers:

 

1 and 2 are stuck creatures. By that point in the game there were so many I imagine this is what was causing the massive slowdown.

 

3 is a point where an arrow tower was, aligned to the "evil" faction that melee is unable to attack

 

4 points toward a giant tower that you can only see when fully zoomed out and scrolled to the back, it has very stretched and distorted textures, seems unfinished.

 

5 points to the distorted tongue of the Unclean Beast in the portrait.

 

6 is a position where at one point my character got stuck after I gave it the command to head to the artifact shop. Instead of walking all the way there, he stayed at the point where the number is.

 

Not in the picture is obiously the massive slowdown problems - possibly linked to the stacking stuck creatures.

 

Another thing is broken enemy creature AI. Often they would simply walk right by my, around me, even though I was standing in their path with nothing else close, enemy creatures simply walked past me - this happend mostly when I was just down from their gold mine flag.

 

Also of note is problems with the Unclean Beasts attack animations, he constantly repositions when attacking an opponent which makes him completely unable to attack any opponent that moves (even with maxed attack and movement speed) because he spends all his time repositioning.

 

**EDIT** More screenshots for clarity / confirmation

 

For the sake of clarity, here is this tower with distorted texture, you can see it's position in the screenshot.

 

http://i445.photobucket.com/albums/qq171/Syrack/distortedtextures.jpg

 

Also targeting through the fog is still here and if anything is even more flagrant.

 

http://i445.photobucket.com/albums/qq171/Syrack/targeting.jpg

 

Bonus: Bugged enemy demigod portrait for Unclean Beast when targeted.

 

 

1,433 views 6 replies
Reply #1 Top

Nice list and pic.  Many of these are already listed though.

Reply #2 Top

Quoting Trigeminal, reply 1
Nice list and pic.  Many of these are already listed though.
End of Trigeminal's quote

 

Yea, but confirmation is never a bad thing, and the unreporteds (that weird stretched tower and the Unclean Beast reposition) warrant the post

Reply #3 Top

Also note that your #2 shows off another huge issue - Catapultasaurii happily run right into tower range before firing. Great siege weapon when it can't outrange the things it's supposed to be countering.

Reply #4 Top

from playing the new version last night, I was under the impression that the catapulasaurii are now melee seige weapons?

Reply #5 Top

For the sake of clarity, here is this tower with distorted texture, you can see it'S position in the screenshot.

 

http://i445.photobucket.com/albums/qq171/Syrack/distortedtextures.jpg

 

Also targeting through the fog is still here and if anything is even more flagrant.

 

http://i445.photobucket.com/albums/qq171/Syrack/targeting.jpg

 

Bonus: Bugged enemy demigod portrait for Unclean Beast when targeted.

Reply #6 Top

Looking around this same 2v2 map, I found that when fully zoomed out there are these stretched / unfinished textures all around the border of the map. Needs looking into, either from reducing max zoom, ur putting these towers further away so you can't back the camera into them.

 

I can also confirm that the pathing problem affects you regardless of the side you are on (light or dark, your creeps still get stuck)