Modeling Export Bugs

I've been working on a mod and when I try to export some models through XSI, I am able to only get the materials to actually convert through the convertxsi.exe. I looked at other mesh files and they all show "Triangle" and all that, so I'm assuming that, that is the mesh data. The model has no more than 5 sides like the documentation says. Any help would be great.

Thanks!

2,968 views 5 replies
Reply #1 Top

Not sure what bothers you. If you can copy/paste feedback from the convertxsi.exe after you try to convert your .xsi file, that would be more helpful.

Reply #2 Top

Okay, well it says "Material Found" and it works for a bunch of them,

Then some errors start happening:

1. "Ignoring Material Type (24) : DefaultLib.Material

(It does that for a couple of lines changing the last value)

THEN

2. Valid material not found for PolygonList:Default Lib.Material

(It does that for a couple of lines)

Then at the end all the vertex counts are 0.

I don't have all of the materials set up exactly right now, there's a couple on there, do I need to get all the materials set up perfectly before compiling? There's no placeholder or anything like that?

Reply #3 Top

Ah. That means there is a problem with your .xsi mesh export. You can ignore the "ignoring material" and "material not found" errors, that just means you haven't assigned material maps in XSI properly, but you can always type them in manually afterwards.

Vertex count 0 means there is probably something wrong with your model and it is not exporting properly. There are a few things you can try, for example, try exporting your model as an .obj file, then importing it into a fresh scene in XSI. Then freeze it, and then export it. Also, make sure you are using the correct version of .xsi file format, which should be 3.6

Reply #5 Top

Glad to have helped. :)