Add sips to other race

 

Hello everybody,

 

Could someone please tell me, how I can add a single ship from one race to another? I tried to find the answer by using the „forum search“ but I had no luck.

 

ps: please excuse my bad english, it's not my mothers tongue...

 

2,581 views 10 replies
Reply #1 Top

This can be easy or complicated depending on the ship. What ship are you trying to add? It's easy to add the ship itself, but if you want to transfer its abilities and keep its research requirements, it gets trickier.

What ship are you looking at switching?

Reply #2 Top

 

Thank you very much for helping me!

 

I just want to know how it's basicly done. Lets say for example I'd like to add FrigatePsiHeavy (whith it's ability) to Tech. What will I have to do?

Just adding 'entityDefName "FrigatePsiHeavy"' to the 'PlayerTech.entity' doesn't work.

Reply #3 Top

That's because right now you've got a fixed amount of frigates allowed per race. If you add more it won't crash the game but they won't appear on the build list either. So if you want to actually add *more* ships to a race, you're out of luck. You can only replace existing ships with new ones. Otherwise, you are going in the right direction.

Reply #4 Top

Okay, in theory:

1) You would need to add the entityDefName and increase the counter.

2) You would need to copy the required ship hull research and any separate ability research files, and give them new positions to fit in blanks in the race's tech tree.

3) You would need to add these research topics into the research listing of the player entity file and increase the counter.

4) You would need to clone the ship entity files and have the clones use the cloned research files (clones needed so you don't overwrite the files that the other race needs to keep intact).

When you say it doesn't work, what do you mean? Does the icon show up at all? It may not show up because no research for the race exists to allow you to build it, or it will show up but it will always be greyed out because there's no research.

Reply #6 Top

Concerning the limit of ships, the frigate factory should have enough slots to fit a few more. It can fill up both rows on the action grid, so 9 frigates and 9 cruisers (hence why the Atlantians have 18 frigates :)). The Capital factory is currently limited to 5, but that's going to expand to 9 once 1.1 launches.

Reply #7 Top

Hold on, maybe I am a bit outdated (or confused) here - have they expanded the frigate and cruiser count limit then? Because my mod strikes for balance with vanilla races I haven't actually tried to add more types of ships than there are per class - I just seem to remember that you couldn't add any new ships, frigates or otherwise, but the last time I personally tried that was way back when modding was just starting off...

So if 7DS can do it, Arkleseizure, disregard my comment.

However, if the unit simply does not meet the research criteria, the icon should show up, just be greyed out. There is an easy way to test that - go to the ship's entity file and remove any building prerequisites. Also make sure you have increased the listing count in the player entity file when you added the extra ship. If you forget to do that the game may crash or it may simply ignore any extra entries beyond the number specified, so that may also be the reason your icon is not showing up.

Reply #8 Top

Cruisers and frigates could always spill out to the second row, the frigate factory had that functionality since the frigates always took up 2 rows ;)

Reply #9 Top

Ah well, my mistake then. Must've forgotten the details and confused capital ships with frigates. I know I tinkered with *something* back then... :p

Reply #10 Top

Quoting ManSh00ter, reply 9
Ah well, my mistake then. Must've forgotten the details and confused capital ships with frigates. I know I tinkered with *something* back then...
End of ManSh00ter's quote

 

It sounds like it was some high quality stuff...