Ship importing and exporting.

I'm doing modeling for a mod I'm working on. Right now I use Galciv 2 to create a model and they try to make it for Sins. Having a similar ship builder in Sins probarbly impossible, but do you think it is also a dream to have a script that convert the Galciv 2 ship model file into a Sins compatible format?

Didn't put much thought into this, just kinda come across the idea when I was working on a model. :) 

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Reply #1 Top
but do you think it is also a dream to have a script that convert the Galciv 2 ship model file into a Sins compatible format?
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It'd be a lot of work. GC2 ships are a custom format describing a combination of DirectX format models. You'd have to merge them all into one model, then get them into XSI format from there so you can add emitters for Sins. Besides that, I dont' believe either game supports multiple textures per model, so you'd have to merge them all and redo the UV maps as well. At that point you might as well just rebuild it from scratch, since I don't think taking actual graphic assets from GC2 and putting them in a mod for another game (even one of ours) is going to be the most legally sound plan around.
Reply #2 Top
I mean just the base model. Since GC2's texture looks a bit like plastic so redoing it into a more metallic look in Sins is a must anyway. But hey, having the base model there is at least 1/3 of the work done (well, maybe half, but I'm generally bad at texturing).

Btw, on the subject, anyone know a way to take good picture from GC2 model for rotoscoping? I think I saw a few people doing this for their mod promoted pictures in GC2 but I have no idea how.