Id like to add that the Vulkoras Desolator capital ship ability "Deploy Siege Platform" sometimes is out of range of planets when used. I cant comment on the auto-use toggle of this ability, only the manual use.
Using the ability on habitable asteroids always seems to work, the siege platform attacks it as it should, but on larger planets like desert or terran worlds, the siege platform can sometimes be out of range. The Siege Platform will just sit there and do nothing until it expires. This bug is reproducable by clicking the ability, and then clicking on the planet.
Researching the improved beam range Vasari tech fixes the issue, but before then, the only solution is to close as much distance as possible before using the ability on the planet. Usually im only successful when my ship is inside of the planets gravity-well grid.
Video of the bug
HERE(you'll want to download the file itself to view it, the in-browser video player has very low resolution)
But Mystx21, all of the capital ship abilities do grow in power, but the listed information may not be everything that is improved. Sometimes they leave stuff out.
For instance, the Skirantra Carrier ability "Micorphasing Aura" only shows a static range for its ability, but the ability improves the chance with level, although that info is not listed.
According to
This Spreadsheet Data , listed by
This SoaSE Sticky Post , the Mothership's cost reduction is 20/40/60% each level, as of patch 1.4. Not sure about the current version, if that has changed at all.
Now that iv seen the Desolator bug, the listed informaton for the Siege Platform does not seem to improve with level, but I know that the damage does improve.
There are a few other capital ships that do that, but I dont remember off hand which ones. I think 1 or 2 other TEC's, but that may have been some earlier patches.