Is it just me, or is anyone else VERY disappointed with the diplomacy in the game? Seeing as how SoSE came from the developers of my beloved Galactic Civilization series (which, in my opinion, is the greatest 4x strategy set in space to date), I expected much, much more.
This isn't to say, however, other aspects of the game are not impressive. The scale is, as the tagline states, is like nothing else. But this seems much more like a RTS than a RTS-4x blend. I digress, however. Getting back to diplmacy, the demands and missions are completely absurd and, to me, take the player out of the atmosphere of the game. A sophisticated space-faring civilization would not simply base its decision on warming up to you solely on the grounds that you attacked an enemy or gave away crystal. There's much more to it. Also, does anyone else here think stopping the game breifly when a diplomatic transaction occurs (a la GalCiv or Civilization IV) would be the end of the world? It would give the diplomatic aspect of the game much more prominence.
I'm sure I haven't said anything which has not been stated already. I just wanted to talk about my biggest qualm with the game. Overall, however, it is an impressive peice of work. I hope, however, the team plans to overhaul the diplomacy aspect of the SoSE series in the future (whehter it be in an instalment or expansion pack). Any word on this?
*Forgive my spelling, MS Word has ruined me! 