Conflict: running game in a window
Team Fortress 2 menus...?
I apologize if this has been discussed in a previous post and I didn't look hard enough.. pointers would be appreciated.
I am running Object Desktop Core under Windows XP and I'm using WindowBlinds and ObjectDock. I have two LCD monitors on an ATI Radeon X1950.
My issue is with a specific game: Team Fortress 2. If I run TF2 full-screen, there's no problem. I prefer to run it in a window for several reasons. With all Object Desktop features "turned off", i.e. ObjectDock not running and no WindowBlinds visual theme applied, Team Fortress 2 exhbitis no unusual symptoms while running in a window.
As soon as I launch anything related to Object Desktop, be it an applied visual theme, ObjectDock or even the Object Desktop launchpad, the Team Fortress 2 window stops updating. Note that I'm talking about the main menu interface screen of the game before gameplay starts. I can hear the user interface "clicking" feedback as I roll my mouse over the main menu, so the game is responding, but the window isn't redrawing anymore. Here's the kicker: while TF2 is still up and doing this, if I close everything related to Object Desktop, TF2 starts redrawing again as *soon* as they close. Or, if I have, say, Object Desktop Launchpad on monitor 1, where TF2 is, and I move ODL to monitor 2, TF2 suddenly starts redrawing again as soon as ODL crosses over to the other monitor.
I have suspicions that the transparency effect is causing this behavior. Is this a known conflict when using transparency effects on WinXP and is there a workaround?
Thanks in advance.