Adjust Galaxy Forge-made maps' text files so GF-made maps will auto-download online


I'm wondering if it would be possible to adjust Galaxy Forge-made map files so that players without the map files can join games for them on ICO and so that they will auto-download.  After all, maps made with the Map Designer will auto-download for people, so why not custom maps?  Is there something, somewhere, in the map file that prevents it from happening, something that would be easy to modify?

I opened up one of my custom map files and a map made with the Galaxy Designer in a comparisson program called WinMerge and the only basic map setting differences I could find were here:

TXT
versionNumber 1
isBrowsable TRUE
browsePictureName "Asteroid Belt.tga"
browseName ""
browseDescription "Build an asteroid empire and grind your way to victory."

TXT
versionNumber 1
isBrowsable TRUE
browsePictureName "ScenarioPicture-UserGenerated"
browseName "IDS_CUSTOMGALAXY_NAME_USERGENERATED"
browseDescription "IDS_CUSTOMGALAXY_DESCRIPTION_USERGENERATED"

I messed around with those lines some but to no avail.  Any thoughts?  Would anyone care to experiment?

2,028 views 2 replies
Reply #1 Top
It's more than just that. The game expects different things in the different types of maps (which type it expects is based on the location it's reading it from), which is why if you place a GF map in the custom's folder under userdata, or the custom maps in the GF folder in the game's folder, the map will either not work at all or will result in an instant defeat.
Reply #2 Top
Its not fair that you guys restrict the game like this.

Having maps which are literally 10k text files , should be used to their advantage. Games like Supreme Commander have 10mb maps but it has a better map delivery system then sins.

There is no excuse for not allowing auto-share. You have the ingame ability to auto-share custom maps so its got nothing to do with technicallity. This is purely decision base , and I want to know what your reasons are.