Is there a mod that makes "auto-join fleet" default to off?

I just started playing a couple days ago and I'm having fun with the game so far but I'm having a problem with my fleets that almost ruins it for me: whenever I make a ship it automatically flocks to the nearest fleet which messes up the set-up I tried to create. I realize I can disable this but when I'm producing ships en masse it gets a little bit tedius trying to catch them before they merge.

I saw that SinsPlus(?) had this feature but I read that it doesn't function with 1.04, and, even if it did, I don't really want all of the other additions (yet :D).

Sorry if this has already been asked but SinsPlus was the only relevant thing I found through search.
2,827 views 6 replies
Reply #1 Top
This is very easy to do by yourself. Every ship entity file has a line for fleet auto joining true/false, so you can change which ships (if any) have this behavior however it suits you ;)
Reply #3 Top
In the site's Downloads section you'll find a link to 1.04 reference data, download that and use notepad to edit the appropriate files. The ones for ships are:

CAPITALSHIP_xxxxx.entity
Frigatexxxxx.entity

For example, CAPITALSHIP_TECHBATTLESHIP.entity is the Kol, and FrigateTechLongRange.entity is the Javelis LRM. Tech = TEC, Phase = Vasari, Psi = Advent, those are the internal code names for the races.

The line you're looking for in each ship entity file is right on top:

autoJoinFleetDefault TRUE

Set it to FALSE, and you're good. Make sure to create the mod folder properly, and all that :P If you want to do this with an existing mod, if the mod's author left the files in text you can just edit those, and it won't conflict with anything else the mod tries to do.
Reply #5 Top
I think I'm going to have carpal tunnel before I'm done but so far so good.
Reply #6 Top
I dont know how auto join fleet is much of a problem - I find it very helpful in-game for online games that is.