Are pirate ship strings broken on purpose or it it just me?

So I was creating a new mod and I wanted to use some pirates ships on a player new race so copy the ship files (FrigatePirate Scout, Medium and Heavy) and remove the  "Pirate" from the file name so they just read FrigateScout ect.. then I added the ship to my (mod) gameinfo file  and added the lines in the races player file that adds the ships  .... so basicly all I did was copy the ships to another race with a new file name nothing fancy at all...

Now the scout worked fine it I can mouse over, create, use, fight with it, the works... however the other 2 ships whenever I mouse over them the game crashes and mini dumps exactly the same way it does when you accidentally break a script on something you mouse over, now normally this would be fine I would just go back an check my new scripts and such and fix the problem but this time as I clearly started I didn't edit any scripts so go back a and check that my new ship file are no different from the originals just incase (except by name) and there not so I load the game up and try again .... still broken.

So I copy myself a new gameinfo file from this sites download (and yes my version is 1.04) crate a new mod just called new stick the gameinfo file in there and change one thing and one thing only I turn pirates selectable to true, then start up and select pirates, once again the scout works perfectly but the other pirate ships crash the game if I even just mouse over them (and I checked all the other 4 ships each individually crashed the game).

So i ask why are the pirate ships broken? is there reason to this madness? or am I just going mad and they work perfectly for others?

I would appreciate if other modders (with 1.04) would make a small mod with selectable pirates and try mousing over all the pirate ships and tell me whether or not there broken for everyone else to because I would really like to know if its just me or not.
2,369 views 3 replies
Reply #1 Top
I totally can't undersand what's your problem.
Select pirate?
Playing a pirate MOD?
BUT, the space in string can't cause such a crash.
Reply #2 Top
if u are impatient you could always just take the mesh and rename them and then copy them over the old ships
Reply #3 Top
Just in case this helps: At the top of the string file is a "Numstrings" marker, I think it's 5000+ (5314???) So if you add extra strings, you have to add that number to the total string number (don't lose count of what you added, or you might have to hand-count all 5000+ of them (just kidding, just keep track of your additions))...