Tweaking AI

I want to tweak the AI so that it builds more capital ships (because blowing up capital ships is so much fun) and also make sure that the AI will research Fleet Logistics soon enough to make this work.  I would also like to review the difficulty settings and possibliy create my own difficulty setting.  Is it possible to do either of these and if so could somebody please tell me the files that I would need to edit?  I've looked around and found lots of cool stuff, but nothing that would help me do either of these two things.

So, in summary, I want to do the following:
1. Make the AI build more capital ships (and therefore, less frigates).
2. Make the AI research Fleet Logistics relatively early.
3. Modify the difficulty settings and/or create a custom difficulty setting.

Thanks so much for any help!

1,768 views 3 replies
Reply #1 Top
The AI is hard coded, so it cant be changed. But im not sure if some of it can be done in some other way :NOTSURE:
Reply #2 Top
well I have been working on a way to figure this out. One way I believe is looking at this part in each ship's file.

Here:
Before-frigateRoleType "Scout"
statCountType "FrigateScout"

Makes the AI think the ship is used for exploring other worlds.

After-frigateRoleType "Light"
statCountType "FrigateLight"

Changing it to this makes the ai think to build ton of em. Like in my mod I made scout into attack interceptors so I changed this line and it makes the AI build ton of them. Hope it helps. :)

If you want to see what I mean check my mod its called Super Mini Mod it also has those files so you can compare.

Reply #3 Top
Thanks so much for the responses! It is good to know that the AI is hard coded and I really like Kiedjor's suggestion. I'll give it a try and see what happens.