Importing model into sins problem

First I export a mesh from sins mesh directory and making it bigger.Then when I import it back it turns out all black. Why is that?
7,248 views 6 replies
Reply #1 Top
Just a stab in the dark, but have you re-referenced the .dds files in the texture? Just do it the same way you'd apply a new texture.
Reply #2 Top
Tried but it still comes out as dark. :/
Reply #3 Top
the alpha channels of the 3 dds files are ok?
Reply #4 Top
I reuse the same .dds files from textures
Reply #5 Top
You are using the Stannum's Script ver 2.0a right? If so I suggest downgrading to a previous version unless you need one of the more advanced features, because I have had this error happen to me before, and couldnt find a way round it.
Reply #6 Top
Try flipping the normals just incase your model is inside out so to speak, that will cause it to appear black.