Resources per Planet

Why was the option to set the number of resource asteroids per planet removed in 1.03?  The game already played out too slowly... this only made it take twice as long (the fast income option is a joke compared to having 4 asteroids per planet). 

But since it is gone, how do I change it using the galaxy forge editor?  I've been messing around with that and I can't seem to find any option of increasing the number of asteroids from the default types using galaxy forge.  Double clicking and bring up each planets properties only lets you set what buildings are in place, not the resources.  Anyone have an idea?

2,941 views 5 replies
Reply #1 Top
You would have to edit the planet entity files themselves to designate the number of asteroids - there's no way to make it randomized though unless you add "clone" planet types with the varying resources and throw them into the random generator to use.
Reply #2 Top
Hi Annatar, I have a question also, In 1.02 there is a random resource option choice, So I like change asteroids number min->0 max->3~4 in planet.entery.
BUT in 1.03, I can't do this any more. Which file should I edit?
Thanks.
Reply #3 Top
You can't, unfortunately. Like I said in my first reply, if you want to make randomish resources in 1.03, you'd have to clone the planet and then add it to the template for the game to use.

For example, asteroids have 1 ore and 1 crystal. You can make another asteroid with the exact same everything but instead have 2 ore and 2 crystal. Then you can open galaxyScenarioDef.galaxyScenarioDef, and look for which planet templates asteroids are listed in (should be something like Colonizeables and Asteroid), and expand it to include yours. Now random maps that use templates will have 2 to pick from, so some will be the original 1-1 rock, and some will be your 2-2 rock.

It's not the most elegant solution, but it works - hopefully random resources will make their way back on their own :P
Reply #4 Top
You can't, unfortunately. Like I said in my first reply, if you want to make randomish resources in 1.03, you'd have to clone the planet and then add it to the template for the game to use.For example, asteroids have 1 ore and 1 crystal. You can make another asteroid with the exact same everything but instead have 2 ore and 2 crystal. Then you can open galaxyScenarioDef.galaxyScenarioDef, and look for which planet templates asteroids are listed in (should be something like Colonizeables and Asteroid), and expand it to include yours. Now random maps that use templates will have 2 to pick from, so some will be the original 1-1 rock, and some will be your 2-2 rock.It's not the most elegant solution, but it works - hopefully random resources will make their way back on their own
End of quote


Em~ You are a Genius!
It's the best choice to make random resources for 1.03.
Thank you.
Reply #5 Top
To be fair, Gauntlet (another beta tester) came up with the method way back then, when resources weren't randomized either :P

Also note it may not work completely on the official maps - depends on whether how/what templates they use, but anything randomized should work.