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Bug Report Thread

Bug Report Thread

For users who have version 1.02.49 (stand alone or from SDC) please post any problems you think are bugs here.

Note: A feature you wish the game had or a change in game play is not a bug. ;)
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Reply #376 Top
Since upgrading to teh 1.03A.057 release, my game crashes every time I close the first dialog box.

~SDC~
Reply #377 Top
v 1.03A

I have noticed a calculation error with ranges for the AI. I think that there is a map limit problem where if the AI is in a corner it thinks the opposite corner (or sector 0-0) is also in range. The path finding is working ok its not warping ships from one map edge to another.

I have been shadowing (till I run out of range) a AI colony ship (Torrin) that is defiantly out of range. It has moved through 8 sectors straight through my space so I know it’s currently out of range of any of its own bases or planets. The AI ship has also been ignoring all the yellow stars in its current course. So I think its out of range to the AI at the moment.

The AI home world is located in sector 14-15 on a large map. Extrapolating its ships current course it will probably end up at sector 0-0 or 0-1. Theses are the only sectors with stars in its current path. There is no infuence in the target sectors.


~SDC~
Reply #379 Top
Dead end Technology: Galactic Domination Philosophy.

There is nothing dependant on that technology, and there are no bonuses provided once you research that tech.

Reply #380 Top
I alsow saw a bug with colony ships. Gigantic/Tight Clusters. Generally starting colony ship tries to colonize nearest another (not starting) star cluster. 1 of thoose starting colony ships (100 M pop) tried co colonize star cluster 12 sectors away from home, other - 14 sectors away (don't sure about exact distance, this is range to nearest star then colony ships arrived to destination, not then they started their way).

~SDC~
Reply #381 Top
Well, I guess they made it so that if you have missing/dummy Colony_Leaving.bik, sf_intro.bik, and Intro.bik files, the game crashes to the desktop. Before, you could eliminate them and have the game work perfectly.

Pity...I hate having to click through all those damn animations.

- Nobody
Reply #382 Top
Bug: Trade route limit not lifted after alignment change

In one of my last games I started out as evil (most of the time I just can't resist +20% PQ colonization events). Then there was a UP resolution limiting evil civs to just one trade route. As I was doing a lot of trading this threatened to ruin my economy/game.
In the next couple of events I took the good path and my alignment changed back to neutral (later to good).
When I turned neutral is was still not allowed to open more trade routes. Shouldn't I be allowed to do more
trade again?
Reply #383 Top
Infinite Range Colony Ships:

For the love of Brad, please fix the AI's infinite colony ship range bug. This is the 5th gigantic game I've started where I had to choose between loading back 30 turns of gameplay per AI race or get boxed in by the infinite range colony ships. I don't know what is causing this bug, but I have a feeling that ship ranges are not enforced on the first turn, allowing the AIs to send their colony ships on very long auto-pilot treks. If the planet they have originally targeted was colonized by someone else, the infinite range colony ship will be forced to turn back it seems.
Reply #384 Top
I just modified my ship files to give me a huge scan range, and sure enough, every single game I start with the first AI colony ship ALWAYS has infinite range. What is going on here?
Reply #385 Top
I don't know if this has already been noted, but auto survey for the science ships is a little quirkey...sometimes its working and other times not...lastest build from Stardock Central...
Reply #386 Top
After updating to 1.03A.57, I started a new game, but it won't submit to the metaverse. I got the submit screen, clicked submit, but it didn't show up. The bigger problem is that my save games aren't working. When I try to load either autosave or the save I made shortly before the end of the game, I get a CTD. The load bar reaches 100% and then, crash. The game gets buggier for me with each update.:(
Reply #387 Top
Orbital Biosphere won't build as it pulls up the information for an Orbital Hospital.

~SDC~
Reply #388 Top
For those of you having trouble with galciv crashing immediately, if you have similar errors as Fifth's (page 15 of this thread I believe) you probably had install problems. Try selecting GC in SDC, hitting Ctrl-P and re-updating. If you still have problems, install SmartException from under FreeStuff in SDC and send the genereated crash log (GalCiv.exe.CRA) along with the debug.err file from your galciv folder to me at [email protected]

If you're running the windowed version, that's slightly older. You'll need to use the latest fullscreen update.
Reply #389 Top
I'm not crashing immediately, but i have crashed twice now after wiping the altarians out. Couple turns after there dead there ships are still about then i crash to desktop. Its on huge galaxy and game is quite far along researching near omniscience.

~SDC~
Reply #390 Top
If you get the UP event that forces you to the Imperium form of government for X turns, if you then discover a government tech you still get the popup window allowing you to switch governments, thus effectively bypassing the UP event before it expires.
Reply #391 Top
I upgraded to 1.03 now and once I start the game I saw the minor races - The Carnoids - start with a colony ship.. it began colonizing planets!? is that suppose to happen?
Reply #393 Top
ehhh... Arcean have Battleaxe fortuna already by turn 20 or 30??? is that possible? all Ai's are normal intelligent. still got verison 1.3... this gets silly, right?
Reply #394 Top
Moonmood:

Minor races can colonized planets withing their starting sector, just not outside of it.

If there was another planet in its starting system of PQ 15 or higher, it would colonize it. That's probably what you saw.

Any ship with the suffix "fortuna" after the name is a ship that was found in an anamoly by a survey ship.
Reply #395 Top
Minor but potentially very annoying bug seen in v1.03.054

Early in the game the UP introduces a *permanent* change to transport attack values. Those wacky Drengin push it through with the ATT 20.

Later in the game the UP introduces a proposed temporary "increase" of the base attack of transports (the highest choice here was 10). "No change" is what won the UP proposal: it changed the ATT value back to 0.

Now, fortunately this happened in the era of dreads so it wasn't really game altering, but early in the game the only thing that kept me alive was the ability to spike my military power with lots of beefed up transports - if the 'no change' had instead been a 'big change', I'd have been toast sooner than I was.
Reply #396 Top
ok, thanks for clearing that up Vanir.
Now I think I found another bug. The Canoirs(minor racce) build a wonder(frictionless clothing). finally I anaged to trade if from them with lots of cruisers, but when the transaction was complete he got my ships and lost his frictionsless clothing, and I ended up with nothing??? at least I can't see the Unique Item on my side of the table... not even when i try talking to other races or advanced a couple of turns... bug bug bug?
Reply #397 Top
I reloaded now and tried trading with the Torians for the Ultra spices. I got it, but it shows up nowhere... What I wonder is if it may be giving me my bonuses, but it just doesn't show in diplomacy or in the Detailsscreen on a planet.
Why I think so? Well, I don't remember the amount of moral you get for frictonless clothing? could it be +10%moral? If it is I noticed that in this loaded game, where I did not trade for Frictionless clothing but ultraspices I now have only +10% on moral, not +20% as I had with my last game before I loaded.
Reply #398 Top
sorry for this multiposting, but I just now confirmed my latter post. Now I reloaded and got both the ultra spices (+8 to moral) and the frictionless clothing (+10 moral), and ended at +28 moral. Since I guess we're still supposed to be able to trade it, this has to be corrected? Hurrah! I have been problemsolving for this great game! wooooo! :D eeeeehh.. time is 04:42... "Just one more turn..." (that was for 3 hrs ago...) :sniff!:
"just a couple of more turns"...
Reply #399 Top
Moonmood - this is just the way the game works. You only buy a license to trade goods, you don't get to trade it to anyone else.
Reply #400 Top
Dang, ran into a gamestopper: version 1.03.057 - Once the current builds ran out for my military projects I cannot add anything else, they're just empty. I have all empty military queues in a save game if anyone at Stardock wants to take a look at it.