Flaws within this game

Okay, hello everyone, I just registered to say this, the reason bieng that while although I have not bought this game YET, there has been IMO a very realized discussions of the flaws /problems with this game already here at Gamefaqs.com:

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=935993&topic=41361712

Here is a peice of the debate(not written by me) that I found to be quite noteworthy.

"So, in conclusion, the supply system is piss-poor at scaling to large games. As everything gets exponentially bigger, the supply cap remains the same, taxes punish you harder than a government mule, and you're left to flying around from star to start trying to track down Che Guevara and his band of space rebels on a hopeless mission of popping cheap shots at your home planets, one phase lane at a time. Make it stop! Make the supply cap scale with the number of planets, or number of solar systems, or anything! Make the PJI's actually stop phasing or slow it down by a lot, and make empire building fun instead of a tedious chore."

Truth be told the realization that large-scale games are so unbalanced has made me nervous about purchasing this game. I do realize that the majority of the issues that plague large scale matches ARE fixable by patch... *fingers crossed*

11,350 views 2 replies
Reply #1 Top
it's a well known and well discussed issue on this board, the devs are aware of it, evaluating it, and probably addressing in the next patch
Reply #2 Top
https://forums.sinsofasolarempire.com/?aid=177903

That pretty much explains where the player went wrong. The player over-expanded and suffered as a result. The solutions are simply to establish culture and to re-locate the Capital.