The problem with phase lane lock down or even an extensive delay is it makes it very difficult to kill the super weapons. Personally I'd rather see the super weapons nerfed or even removed if it allows for the elimination of the need for phase lane hop scotch to kill an enemy fleet that runs the literal instant the tides turn against it.
There is no question that this strategy game could be quite good without a superweapon, yet it cannot be good with the current game dynamic. In short - yes, it would make far more sense to bring back the PJI the way it was in beta 4, and either nerf or eliminate the superweapon. However, this won't happen. One of the developers posted on another thread and said they won't be bringing back the PJI the way it used to be, and he seemed pretty adamant about it.
There are a ton of good ideas floating around on ways to make it better though, so whether by official change or do-it-yourself (as soon as they give us the tools) I wouldn't give up on the game yet for just those two issues if I were you.
I believe that any mods will make it difficult or impossible to play with others online, and since the developers stated they will not be bringing back the old PJI, I have probably played my last game of SoSE.
Did you scout and see they were coming? I would love to see the replay if you wouldn't mind posting it.
I had scouts scouting the map from the very first build order I made on my frigate factory. However, scouting was irrelevant because I already ANTICIPATED the computer was gonna use this strategy against me, and as I already said I banked on it and counted on it from the get-go. It was the entire basis of my race selection, opening cap ship selection, research into hangers, my selection of fighters instead of bombers, etc.
Problem number two is only a problem when confronting humans, and for that I have to thank God these companies believe in supporting their game.... If you knew much about complex strategy games (as compared to the shallower RTS's) you would understand that and be willing to give the developers a little time to iron out the problems... the mark of a truly great strategy game is a developer who is willing to put a lot of time and effort into it even after the release.
But the developers already stated they wouldn't be correcting the PJI problem, so there is no reason to give them time to do something they don't plan to do:
"We won't be switching back to the beta phase jump inhibitors (how many times have I typed that? )." -Yarlen
https://forums.sinsofasolarempire.com/?forumid=402&aid=176206#1453118
He's willing to bash the entire game because he's unwilling to figure out how to deal with the issue despite there being more than enough info for it (in a sticky no less). Emergency Shelters and some defenders, or hangers+turrets if you don't want to leave ships there will handle most.
Why are you so threatened by my so-called "bashing the game?" Someone can't have a critique or an opinion of the game that isn't shared by you? All the strategy gamers I know agree with every point I've made, and all the strategy gamers I know do not enjoy the current gameplay mechanic. If you are in the minority that does - my hat is off to you, and God bless you.
I read the sticky you refer to. Apparently you didn't read my post. I built emergency shelters, had defenders, turrets and hangers, etc. Besides, I already agreed this strat could be dealth with (I said that too, and even outlined a way it could be dealth with). I simply said that dealing with it creates a crappy gameplay mechanic. And bottom line, this isn't the main problem in and of itself, it's a problem which SYNERGIZES with another problem to create a bigger condition (I said that too). The bigger problem is actually the sucky PJIs. Good PJIs would at least stop the siege frigates from going deeper into your empire after taking out that intial world, or might hold them in place until the cavalry arrives, but either way the siege frigates are just silly. They should be a unit that is used after a planet's defenses and fleets are taken down. They shouldn't be able to waltz into a system on their own and take it down - that's just nuts. They should be made fragile enough for basic defenses and basic light frigates to be able to mop up the floor with them. That means they'd have to be accompanied by a fleet, and that fleet would have to destroy the fleet protecting the planet plus its defenses before the siege frigates could do their dirty work. The mechanic I just outlined is just plain common sense. The mechanic that exists now, and the mechanic you seem to advocate, is just nuts.