Phase Jumping...Timers?

Last night I was playing with my buddy against two AI on a custom map with around 30 planets. After we cleaned up the pirates we focused on one of the AI. After a couple miscalculated phase jumps, I thought, wouldn't it be nice if there were phase jump timers? For example: I click on my fleet and mouse over the next planet to attack, it says 3 minutes and 42 seconds to reach it. My ally checks his phase jump timer and decides he will reach the planet I'm leaving from before it would be possible for the enemy to reinforce. Now we have coordinated a decisive offensive without wasting any time. Your thoughts? If someone has already suggested this or I am missing something, forgive me.
8,582 views 6 replies
Reply #1 Top
It's been suggested and may make it into a future update. ;)
Reply #4 Top
I'd prefer distances show up on the phase lane lines...
Reply #5 Top
How about being able to coordinate 2 or more jumps from different systems into the same system? For example you have two fleets that are at different systems but you want them to arrive there at exactly the same time in order to coordinate the attack?
Reply #6 Top
This is a great idea. I find it very fustrating that when I try a coordinated group fleet jump that I have no idea when they will begin their jump or how long it's going to take to get there. Hope this does make it into the game. :CONGRAT: