New proposals for GalCiv2 what we need!
from
GalCiv2 Forums
multiplayer (PBEM)
Game with other humans - this is best way to sell
, to balance, and to create this game my LOVE!
I know 5-7 people who are still looking for purchase space PBEM game, and propagate it with other people. You game is really good candidate, but without PBEM...
In-game galactopedia
I'm still testing this game and I have problem to choose new techs, to choose new modules. If I want to find something - I must leave the game and go to:
http://en.wikipedia.org/wiki/Galactic_Civilizations_II:_Dread_Lords
Simple technology browser
I don't know all available techs, where can I find them and what advantages there have.
In game should be simple "technology browser" - f.e. on "engine" menu are all available engines in game, with technical details (cost, mass, movement, requested techs) with information about availability (if item is not available - why: f.e. only for specific race).
Technology browser is very important for newbies.
More precocious choose of anomalies
Part of resources is "lucky" if are on player territory. But if not?
One-time resources (meteoroids) are luck, and give only one-time special bonus.
All-time resources (f.e. military or influence resources) should be choose as "other type" of anomalies.
Ship graveyard
After high space battles is created ship graveyard, well, but if explored – is possibility to have new tech, used on destroyed hulls?
Extremely cold world
New special worlds to colonize and required special tech: extremely cold
Wormholes
Self-created, self-moved and self-closed wormholes (stable or instable), used all time if existed (available range from second end of wormhole is equal rest of range of ship).
This anomaly can change game strategy, if wormhole will be opened on "depth safe territory".
Tech information
Info about new available modules, improvements is gave if the research time is finished or we purchased THIS tech from other race. But if the tech is purchase and not actually researched, we have no information about these techs. So, I must write these techs on my desk and check it with tech tree, on external database... sense?
Special tech available
If special worlds (with need special tech to colonize) are join to empire, this tech should be available immediately to this empire.
Twins systems
If I play as non-"Terran Alliance" and my home world is still Earth (Sol system), the Terran Alliance have Earth as home world) (Sol system) too… funny.
Shipyard
Is impossible to copy "template hulls" – without information why (it should be possible without modules required adv. Techs. I want to copy this hull and change the modules.
Galaxy senate
Race should have choose to belong to Galactic Senate (if not - ok, no problem but no trade, no tourism, no senate law respected) – "pirate" or "bandit" races ("barbarians" or "uncivilized").
Maybe no speaking with "civilized" race...
Galaxy senate - technology
Only races with "agree" to be in Galaxy Senate and have "universal translator" should decide in galaxy senate.
I found race which they was on galaxy senate, and they don't have "universal translator".
Galaxy senate - meeting
If I meet race on galaxy senate (which I've never met early and don't still contact) why I cannot speak with them? Senate is the best place to speak if I cannot have a contact, because on galaxy senate I have...
Galaxy senate - prime minister
Prime minister should be choose on first "galaxy senate meeting" (for part time).
The prime minister is special bonus for race because "prime minister" can propose laws which will be voted.
Mass accelerator - remote destruction
It should be possibility to destroy planet improvements without ships – f.e. by using mass accelerators (if source starbase have access to moon, planetary ring or asteroids field)...
Disadvantage of use mass-driver is:
mass packet can destroy of improvements (if packet hit in improvemented fields)
mass packet can change planet environment to less or more usable.
To protect from mass packet we can use planetary shields and planetary weapons to destroy some percent of packet (power of planetary shield, power of weapon, mass of hitting cargo.)
Of course packet can hit to non-improvement fields on planet and (or) only change environment.
Mass of hitting cargo can be choosen by "work-time of mass accelerator" 4-years work is produced 2-time higher packet than 2-years.
Time of revolt
If morale is very weak we should have information that the planet is unhappy and revolution is possible - planet can break off from home empire.
Crazy choose of techs for new created races
Window minimalize
Very useful button.
Really.
Race creator / techs
If I build new race I have 4 techs and 50 advantage points:
(hyperdrive, x.engineering, galactic warfare, stellar cartography).
Now if I remove all these techs and choose them again, I must have one more: x.research.
Strange.
Game with other humans - this is best way to sell
I know 5-7 people who are still looking for purchase space PBEM game, and propagate it with other people. You game is really good candidate, but without PBEM...
In-game galactopedia
I'm still testing this game and I have problem to choose new techs, to choose new modules. If I want to find something - I must leave the game and go to:
http://en.wikipedia.org/wiki/Galactic_Civilizations_II:_Dread_Lords
Simple technology browser
I don't know all available techs, where can I find them and what advantages there have.
In game should be simple "technology browser" - f.e. on "engine" menu are all available engines in game, with technical details (cost, mass, movement, requested techs) with information about availability (if item is not available - why: f.e. only for specific race).
Technology browser is very important for newbies.
More precocious choose of anomalies
Part of resources is "lucky" if are on player territory. But if not?
One-time resources (meteoroids) are luck, and give only one-time special bonus.
All-time resources (f.e. military or influence resources) should be choose as "other type" of anomalies.
Ship graveyard
After high space battles is created ship graveyard, well, but if explored – is possibility to have new tech, used on destroyed hulls?
Extremely cold world
New special worlds to colonize and required special tech: extremely cold
Wormholes
Self-created, self-moved and self-closed wormholes (stable or instable), used all time if existed (available range from second end of wormhole is equal rest of range of ship).
This anomaly can change game strategy, if wormhole will be opened on "depth safe territory".
Tech information
Info about new available modules, improvements is gave if the research time is finished or we purchased THIS tech from other race. But if the tech is purchase and not actually researched, we have no information about these techs. So, I must write these techs on my desk and check it with tech tree, on external database... sense?
Special tech available
If special worlds (with need special tech to colonize) are join to empire, this tech should be available immediately to this empire.
Twins systems
If I play as non-"Terran Alliance" and my home world is still Earth (Sol system), the Terran Alliance have Earth as home world) (Sol system) too… funny.
Shipyard
Is impossible to copy "template hulls" – without information why (it should be possible without modules required adv. Techs. I want to copy this hull and change the modules.
Galaxy senate
Race should have choose to belong to Galactic Senate (if not - ok, no problem but no trade, no tourism, no senate law respected) – "pirate" or "bandit" races ("barbarians" or "uncivilized").
Maybe no speaking with "civilized" race...
Galaxy senate - technology
Only races with "agree" to be in Galaxy Senate and have "universal translator" should decide in galaxy senate.
I found race which they was on galaxy senate, and they don't have "universal translator".
Galaxy senate - meeting
If I meet race on galaxy senate (which I've never met early and don't still contact) why I cannot speak with them? Senate is the best place to speak if I cannot have a contact, because on galaxy senate I have...
Galaxy senate - prime minister
Prime minister should be choose on first "galaxy senate meeting" (for part time).
The prime minister is special bonus for race because "prime minister" can propose laws which will be voted.
Mass accelerator - remote destruction
It should be possibility to destroy planet improvements without ships – f.e. by using mass accelerators (if source starbase have access to moon, planetary ring or asteroids field)...
Disadvantage of use mass-driver is:
mass packet can destroy of improvements (if packet hit in improvemented fields)
mass packet can change planet environment to less or more usable.
To protect from mass packet we can use planetary shields and planetary weapons to destroy some percent of packet (power of planetary shield, power of weapon, mass of hitting cargo.)
Of course packet can hit to non-improvement fields on planet and (or) only change environment.
Mass of hitting cargo can be choosen by "work-time of mass accelerator" 4-years work is produced 2-time higher packet than 2-years.
Time of revolt
If morale is very weak we should have information that the planet is unhappy and revolution is possible - planet can break off from home empire.
Crazy choose of techs for new created races
Window minimalize
Very useful button.
Really.
Race creator / techs
If I build new race I have 4 techs and 50 advantage points:
(hyperdrive, x.engineering, galactic warfare, stellar cartography).
Now if I remove all these techs and choose them again, I must have one more: x.research.
Strange.