Terror Stars - Intended or Not?

So last night while playing with a Terror Star for the first time I moved it into position (fleeted with a speed-enhancing ship, thank god) and started my war. I'd forgotten about the neutral ground UP treaty that I'd helped pass, but here's the thing - the Terror Star wasn't moved out to neutral ground.

Next turn I fired the TS and then lost it (my protective fleet had of course been teleported out), but it wiped out a huge chunk of military and production. Kind of a massive hole in the "These sneak attacks are awful, let's not have them" plan for the UP treaty... ;)

Is that intended, or should a TS be ejected as well?
2,043 views 2 replies
Reply #1 Top
Probably should go with the regular ships. I'd expect it's being loopholed at present since it's technically a starbase.
Reply #2 Top
I figured that was probably the reason it had remained, just wasn't sure if that was what was supposed to happen :)