A look at the Tomb Kings
from
JoeUser Forums
This is a revised army list for the Tomb Kngs army fielded by Harrison that he used at the game on 6/2/2004.
Tomb Prince (general) 110 pts
Biting Blade
Liche Priest (Hierophant) 135 pts
Cloak of Dunes
22 Skeleton Warriors 201 pts
Hand Weapons
Full Command
10 Skeleton Archers 80 pts
Bows
10 Tomb Guard 175 pts
Hand Weapon (Tomb Blades), Light Armor, and Shield
Banner of the Undying Legion
Full Command Group
3 Ushabti 195 pts
Huge Ritual Blades
3 Carrion 72 pts
Vicious Beak
This army list is much more satisfying because it allows me to have 5 units, one more than I previously planned, and still contains more skeletons than I first had. The 3 special units should pack a big punch with the strength and toughness of the Ushabti, the killing blow of the tomb guard and the swift speed of the carrion, that will prove useful against artillery sabotage and sneaky flank attacks. The Skeleton units don’t have any armor but I'm hoping to resurrect some in the larger unit. This is a bit risky since the Skele's need to withstand the main brunt of the attack for at least a few turns. One Liche is also a risk, but I'm willing to add the extra unit instead. All that’s left is the luck of the dice.
~Harrison Lord of the Undead.....*Cackles Maniacally* ....
Tomb Prince (general) 110 pts
Biting Blade
Liche Priest (Hierophant) 135 pts
Cloak of Dunes
22 Skeleton Warriors 201 pts
Hand Weapons
Full Command
10 Skeleton Archers 80 pts
Bows
10 Tomb Guard 175 pts
Hand Weapon (Tomb Blades), Light Armor, and Shield
Banner of the Undying Legion
Full Command Group
3 Ushabti 195 pts
Huge Ritual Blades
3 Carrion 72 pts
Vicious Beak
This army list is much more satisfying because it allows me to have 5 units, one more than I previously planned, and still contains more skeletons than I first had. The 3 special units should pack a big punch with the strength and toughness of the Ushabti, the killing blow of the tomb guard and the swift speed of the carrion, that will prove useful against artillery sabotage and sneaky flank attacks. The Skeleton units don’t have any armor but I'm hoping to resurrect some in the larger unit. This is a bit risky since the Skele's need to withstand the main brunt of the attack for at least a few turns. One Liche is also a risk, but I'm willing to add the extra unit instead. All that’s left is the luck of the dice.
~Harrison Lord of the Undead.....*Cackles Maniacally* ....