Can some explain Terror Stars to me?
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GalCiv2 Forums
I've never been able to successfully build one, so can someone please explain how these
things actually work? Each Terror Star tech let's you add a Terror Star component to
a starbase? Or is a Terror Star its own thing? Can a Terror Star attack anything except a star? How are it's stats computed? Can you put starbase weapons components on a Terror Star?
Why five techs? Is there reduced functionality at the smaller tech levels or is it just a blob of iron until you get to tech #5? I've kind of assumed it's the later... So I'm not sure I understand the point. Just so that you give your opponents something to see being constructed? Don't you already have to wait 10 turns once it's constructed to move it? I think I saw that somewhere.
It seems like it would be easy to provide reduced functionality... Maybe a Terror Star at level 4 could only attack planets. Or a Terror Star at level 3 could only attack starbases. Heck, with the upcoming victory condition, having something which could blast starbases would be pretty darn useful.
things actually work? Each Terror Star tech let's you add a Terror Star component to
a starbase? Or is a Terror Star its own thing? Can a Terror Star attack anything except a star? How are it's stats computed? Can you put starbase weapons components on a Terror Star?
Why five techs? Is there reduced functionality at the smaller tech levels or is it just a blob of iron until you get to tech #5? I've kind of assumed it's the later... So I'm not sure I understand the point. Just so that you give your opponents something to see being constructed? Don't you already have to wait 10 turns once it's constructed to move it? I think I saw that somewhere.
It seems like it would be easy to provide reduced functionality... Maybe a Terror Star at level 4 could only attack planets. Or a Terror Star at level 3 could only attack starbases. Heck, with the upcoming victory condition, having something which could blast starbases would be pretty darn useful.