Constructive Critisism

Hi all-

Below is a list of constructive critisism. Take from it as you may :)

- When in the trade screen you can trade civs for all thier planets, money, ships, starbases, and influence by giving them 20 ships(amount of ships very depending on different things). This trade whould not have any benefit to them being that once they give me all thier planets they are no longer a race in the game and therefore thier remaining ships become pirates roaming the galaxy. Sometimes I am able to get more ships as well as more powerfull ships by using this trade option as well as cheaply take over a empire.

- Now that buildings become destroyed that you don't have the technology for or can't reproduce the technology for are destoryed, conquering a planet isn't as useful as it once was, Last night I took over the Dregin and Toran and I had a bunch of populated planets with little buildings of use. Most of the tiles were open for me to build new structures or had real basic structures of thiers to use, mind you I had all the technology that they were able to trade me. I think that they should somehow make it so that the structures are somewhat usefull be it with a penelty or something else, We could always destroy them if we didn't have a use for them.

- Some of the various Empires in the game don't seem to be building on thier planets or at a very slow rate, it the same game I refered to above I might have lost 3-4 structures on certain planets but, most of the planets only had 1 or 2 tiles used on class 15 and above planets, plus again I saw poor use of special tiles which the AI rarely seems to ever use correctly.

This is meant as good feedback nothing more.

Thanks,
Seilore

P.S. This is also posted in the Post your TA suggestions here topic.
2,182 views 5 replies
Reply #1 Top
I think the issue with tile use may be linked to the AI's love of making every planet a naval base. It builds a shipyard first, then other stuff. If they are focusing a low industry world on military production, it can take hundreds of turns to complete buildings.
Reply #2 Top
could be, however, neither of those ai players really had an abundant amount of ships either, but, you are right on building a shipyard first, the majority of the planets had that built, The AI should build at least one industry building before building the shipyard.
Reply #3 Top
could be, however, neither of those ai players really had an abundant amount of ships either, but, you are right on building a shipyard first, the majority of the planets had that built, The AI should build at least one industry building before building the shipyard.
End of quote


Depends I guess. I start out every world class 6 and above with a Shipyard and then a factory. I focus production on social and get both built faster and then go to normal. That way I'm getting constructors going quickly while the worlds build up. Build them up too fast and your economy crashes faster. I like to delay the crash a bit and in the meantime gets some ships up in the air. But that's just my strat.
Reply #4 Top
I've seen at least the Yor build Research coordination centers before building any research academies on several planets, also both of those were being constructed before any factories were built so it was all taking a very long time.

Admittedly this was at normal to brilliant intelligence level for the Yor.
Reply #5 Top
The AI has an unhealthy obsession with bonuses. It will build bonus buildings without ever building up the base. Not very smart.