A look at the Chaos Hordes
from
JoeUser Forums
Here is the third incarnation of Martins 1,000point Hordes of Chaos Army list.
Exalted Chaos Champion (general) 142pts.
Mark of Chaos Undivided
Shield
Sword of Rending
Aspiring Chaos Champion 167pts.
Mark of Tzeentch
Shield, Hand weapon
Spell Familiar
12 Chosen Chaos Warriors 302pts.
Mark of Slaneesh
Shield, Hand weapons
Full Command
10 Chaos Warriors 200pts.
Mark of Tzeentch
Shield, Hand weapons
Full Command
12 Marauders 109pts.
Shield, Light Armor, Hand weapons
Full Command
Chaos Spawn 75pts.
Mark of Slaneesh
TOTAL POINTS: 995pts.
After losing to nathans Lizardmen I realized that my Khorne army does have some slight disadvatages. With this new army I have corrected some of these errors, m new army is a mix of various powers. For starters my champion if now Chaos undivided, which allows me to take any gods unit in this army. I also have some magicall muscle in the form of an aspiring champion with a mark of Tzeentch, which makes him into a level 2 sorcerer. This mage coupled with my five power dice will make sure that I can easily blast my opponents to smithereens from a distance. My two warrior regiments will now be relied on to hold the center of my battle line. The marauders are mostly cannon fodder, but they wii prove usefull against smaller units, finally the spawn will hold up bigger units due to that it is unbreakable. It should be able to hold a heavy unit in combat long enough for me to be able to turn my army around, and counter the heavies. Now to see how this army does against my opponents especially those hated Lizards.
-Martin thrice blessed Champion of the Chaos Gods
Exalted Chaos Champion (general) 142pts.
Mark of Chaos Undivided
Shield
Sword of Rending
Aspiring Chaos Champion 167pts.
Mark of Tzeentch
Shield, Hand weapon
Spell Familiar
12 Chosen Chaos Warriors 302pts.
Mark of Slaneesh
Shield, Hand weapons
Full Command
10 Chaos Warriors 200pts.
Mark of Tzeentch
Shield, Hand weapons
Full Command
12 Marauders 109pts.
Shield, Light Armor, Hand weapons
Full Command
Chaos Spawn 75pts.
Mark of Slaneesh
TOTAL POINTS: 995pts.
After losing to nathans Lizardmen I realized that my Khorne army does have some slight disadvatages. With this new army I have corrected some of these errors, m new army is a mix of various powers. For starters my champion if now Chaos undivided, which allows me to take any gods unit in this army. I also have some magicall muscle in the form of an aspiring champion with a mark of Tzeentch, which makes him into a level 2 sorcerer. This mage coupled with my five power dice will make sure that I can easily blast my opponents to smithereens from a distance. My two warrior regiments will now be relied on to hold the center of my battle line. The marauders are mostly cannon fodder, but they wii prove usefull against smaller units, finally the spawn will hold up bigger units due to that it is unbreakable. It should be able to hold a heavy unit in combat long enough for me to be able to turn my army around, and counter the heavies. Now to see how this army does against my opponents especially those hated Lizards.
-Martin thrice blessed Champion of the Chaos Gods