Feedback on ship leveling

While this problem existed in DL and DA, it's really noticable when you can build heavy fighters with frigate level HP. The way leveling up works, you can end up with as much or more health after any given fight even after taking damage. In this sense, attacking a significantly more powerful ship with weak ones is a PHENOMENALLY bad idea, since all you'll do is increase its HP.

I feel that this unfairly stacks the game even more in favour of powerful, high HP ships. You cannot effectively use a swarm tactic against an opponent with higher tech, since the ship you hit effectively regains all its HP, to say nothing of anything else in its fleet.

As an alternative, I suggest that the leveling system be changed like this:
*Maximum HP rises as normal
*Normal HP doesn't rise at ALL outside normal self repair functionality

To justify it in terms of "experience", you could argue that the ships crew doesn't see the benefits of the new skills until they've spent time to reflect on what they did (ie, training during repairs).

What this would do is allow large, powerful ships to be slowly worn down by smaller ones, instead of such a tactic resulting in "feeding" the ship in question (which makes it effectively invincible)
1,936 views 4 replies
Reply #1 Top
Amen to that... I tend to use "swarm" tactics a lot, and they work great... until my enemy hits a certain level of tech above my swarms, at which point my entire army is rendered impotent and useless... >.<
Reply #2 Top
I've seen this but not in the level you suggest. It seems to me that as the ship gets upgraded with HP it gradually takes longer for it to upgrade therefore essentially limiting the cap even though there never is, if that made any sense.

For instance I've loaded ships in the past as big and powerfull as I could and took on sworms of ships and I would have to upgrade my ship a few times or move away from the front lines in order to not be destoyed even though the ship might have increased several HP it wasn't enough to offset the damage it was recieving.
Reply #3 Top
I like this idea.
Reply #4 Top
I've seen this but not in the level you suggest. It seems to me that as the ship gets upgraded with HP it gradually takes longer for it to upgrade therefore essentially limiting the cap even though there never is, if that made any sense.

For instance I've loaded ships in the past as big and powerfull as I could and took on sworms of ships and I would have to upgrade my ship a few times or move away from the front lines in order to not be destoyed even though the ship might have increased several HP it wasn't enough to offset the damage it was recieving.
End of quote


Sometimes, yes... but even then, the amount of spacecraft that the enemy has to throw at you in a short time span for that to happen is utterly ridiculous, and sufficient use of defenses can COMPLETELY ward off the attacks.