Other game modes... we'd like to see?

I dunno the flag ship assassination just seems to mean to me, so I thought of few other variants.

Capital Assassination:
you cannot change your capital, if your homeworld is destroyed, you lose.

Supply Lines:
if you have a planet/roid that is not adjacent to another colony, the buildings stop working, and the culture/loyalty decrease very very quickly. (I would just have this be standard in the game personally)

Super-Flagships:
your flagships have double health, etc.

You guys have any cool ideas?
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