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Battlefleet Gothic

Battlefleet Gothic

I don't know if any of you guys are a fan of the mini's genera. Did anyone here ever play games workshops short lived Battlefleet Gothic.

That game was pretty fun.

Some of the stuff I liked from there.

1. Massive torpedoes

Were talking about ship killers that you had to move the ship out of the way from and could use to move other guys ships out of areas that you wanted to go into.

2. Boarding action

You could fire "boarding torpedoes" and basically take over a ship or failing at that sabotage large sections of it.

3. Ramming / Fire Ships

Some ships could ram it was pretty sweet some could also function like a big torpedo.... that was awesome.

4. The ships had sections you could knock out an engine ... that was pretty cool.

5. Ships could really blow up

As in they would implode and take down anyone who happened to be near them that was pretty awesome.

6. Some ships as i recall could use gravitic and solar wind effects

2,673,783 views 1,261 replies
Reply #401 Top
Awesome!! ...though I've never seen one before! :p
Reply #402 Top
Ya, I had to make it up since there's no real builder ships in BFG, and summoning instead of building seemed like the best method for Chaos.
Reply #403 Top
Looks great, makes sense.
Reply #404 Top
Ah! I see.

Is chaos going to have actual factories, or just big warp portals? With enough particle effects you could probably create an awesome effect that looks like a warp portal.
Reply #405 Top
Ahh... that makes a lot of sense. This has given me other ideas:

Adeptus Mechanicus ship could be builder for Imperium. Earth Caste ship could be builder for Tau (though you'd have to make that model up...lol I love the Earth Caste note my icon is a crabby Earth Caste guy... ;p )
Reply #406 Top
Chaos Contaminator Troop Transport


Another fictional one, I know Chaos would likely steal Imperial transports but I'm just using this as an excuse to delay the buildings ;p My mind has gone quite blank as to what chaos structures would look like.
Reply #407 Top
You could always take a break from Chaos and go do some Tau stuff! ;)

But seriously:

Chaos shipyards could be like what Keilworth said. Just make them big summoning structures and the ships get summoned to them.

Research buildings could be freaky floating tower things or something (idk?) you could always look at DoW models for "reference".

I know for Tau you could just make a bunch of different variants of Air Caste Orbitals. I think they would have it easiest on buildings because there are 3 different Tau building models (GW one and 2 FW ones)so I bet you'd be able to make variants for research ones and ones with big turrets etc.

For Imperium you could just make big floating Gothic looking structures lol. Ramilies Spaceport woo!

Tau Building Ideas:







Cruiser in there for scale I guess.


Reply #408 Top
Ahh... that makes a lot of sense. This has given me other ideas:Adeptus Mechanicus ship could be builder for Imperium. Earth Caste ship could be builder for Tau (though you'd have to make that model up...lol I love the Earth Caste note my icon is a crabby Earth Caste guy... )
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The Machine Cult could be an entire faction by themselves; they have their own line of minis! Which is somewhat irksome, as they're getting new models and I still can't find a bloody Oberon battleship...

Regardless. Another idea is to not have desert, terran, etc planets, but rather have forge worlds (more logistics slots), agri worlds (LOTS of hitpoints), etc. Thta would put a much more '40k' feel into the way the game plays.
Reply #409 Top
keil your thinking exactly what we had already thought the worlds will be classes not types so you might have a desert forge world and stuff like that

aaannnd i love the mechanicus so much i wouldent be happy unless they got their own race  :p  (see avatar  ;p )
Reply #410 Top
Lol a brilliant idea!! Kudos to you both!

And Prezo...I love Earth Caste so see MY avatar!! lol...agreed it would be cool for mechanicus to be their own thing.

Keilworth: I think all Oberons have been purged by Specialist Games and GW lol they have ceased to exist. I don't think it would be that hard to convert one though...just get an Emperor Battleship and put hangers, lances, and weapons batteries on it. (And goof up the prow a bit lol.)
Reply #411 Top
Thank you, Kiernyc...if you were being sarcastic, I deserved it, if you weren't, I'm flattered!

Also, doesn't the Emperor bow come pre-goofed? The Oberon is essentially an Emperor with a launch bay refitted with lance decks.

It's not just Oberons, eithre. I'm also having trouble finding Mars and Overlord battlecruisers too. Do you think they stopped making the minis?
Reply #412 Top
Yep, they're right, the oberon can be made by swapping the forward pair of launch bays on an Emperor for a pair of lances. If you really want the Voss prow, glue some toothpicks or other stuff to the front of an apocalypse with the bays set up the right way. You might want to get a pin vise if you're going to try that, and fill in the torp tubes with green stuff.

All battlecruisers/heavy cruisers are made off the crusier hull, except with dorsal lances added, which is good news for you, because that's the cheapest source of ships in the whole game, and they're the easiest to convert. If you want them to look more important, I'd recommend making engine shields out of plasticard like you see on the battleships or something like that. The only minis I know of they stopped making is the Voss light cruisers (Defiant, Endurance and the other one)

anyway,

The Machine Cult could be an entire faction by themselves; they have their own line of minis! Which is somewhat irksome, as they're getting new models and I still can't find a bloody Oberon battleship...

Regardless. Another idea is to not have desert, terran, etc planets, but rather have forge worlds (more logistics slots), agri worlds (LOTS of hitpoints), etc. Thta would put a much more '40k' feel into the way the game plays.
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All that is on the feature list. I suppose we should actually get that together one of these days... :NOTSURE: Also, once my current batch of schoolwork is done, I'll get to work on getting the planets we can do with existing effects done and making more summaries of game mechanics.
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Reply #413 Top
Thanks. That should help A LOT.

One little question: how is planetary invasion going to work?

One idea is to use those teeny little boxes that fly out of colony ships, and just have the entire surface of the planet being semi-blanketed with miniscule versions of the TEC planetary bombardment graphic.
Reply #414 Top
Effects are not my department, to be honest I have no bloody clue other than invasion ships landing a steady stream of troops when their landing animation goes off. I'd say just bulked out troop landers, like thunderhawks, only less armed. In the case of chaos, mix them in with drop pods and summoning flares. Other stuff like that should be the basic gist of the effect. Generally, it'll be assumed that the transports are landing the troops in key areas, so there might be some visible explosions, but not a huge bit visible from space. Of course, you'll be able to use lances to bombard as well, maybe weapons batteries as well.
Reply #415 Top
i duno about using the lances and such without it being an ability and we are high on the abilities as is

but the plan is for ivasion to be carried out by carriers and special troop transport ships and just have lots of carriers going down
Reply #416 Top
I'm not sure about leaving out lance bombardment, because it is done often enough to warrant a spot in the inquisitorial codices, and it figures into the epic rules as well. It's not that hard to do without an ability, just give the ships siege emitters coterminous with the lance turrets, and use the lance effects for it in a modified vasari siege entry. However, they shouldn't be able to do much at all compared to troops. But you know it'd look pretty, and would give motivation to counterattack, because then even if you don't punch through to the troopship, you can still slow down the planet's conquest and make the other guy use more of his troop reserves to conquer the planet.

And yes, transports will be the main assault force, so they'll send troops to the ground in a giant wave of carriers.
Reply #417 Top
I wasn't being sarcastic Keilworth :LOL:
Reply #418 Top
I wasn't being sarcastic Keilworth
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My existance has been validated! Okay, maybe that was a bit sarcastic...

Do we have a set date for the feature list?

"We" being your adoring audience, of course.
Reply #419 Top
No set date yet, because I'm kind of busy right now, but I'll try to get the stuff we're actually in agreement out pretty soon.
Reply #420 Top
Finally had an idea for the buildings, so here's a chaos temple/factory thing, although it requires a bit of visualization. Imagine a big bolt of lightning running from the "horned crystal" to the top of the station, and then slightly above the crystal a huge warp rift. This will likey be done with FX though.

Reply #421 Top
That is fanF@kkintastic wow I really wish I could do things like that, 4 yrs of CADD hasn't taught me much.
Reply #422 Top
if youre going to do space hulks make them hostile neutrals like the shoot on sight kind so you have to invade it also why not have thunder hawks as fighter bombers.
Reply #423 Top
Generally, the only guys who can take over a hulk and have the patience to make it work again are the orks. Some really powerful warlords have one, so a really powerful warboss can get his hands on one, so it's the orks' extra special super weapon (one per customer, please). Other supers are:

Chaos: Blackstone fortress, it's a giant extra-powerful battleship built around a giant extra-powerful gun that may or may not be able to toast planets (depends on whether we can change a planet's type with an ability) and the gun's also death at range.

Imperial Navy: Ramilies Star fortress, Giant fortress that can outgun a battleship handily and soak up a lot of incoming fire (4 battleships worth, but that might be adjusted downward because in tabletop you can take down a quarter of it at a time). It's intended to let you hold a flank without much support. It can take a lot of fire and give you time to bring in support. If your frontier moves, it can move very slowly (that'll take some work to make right)

Tau: Ideas? There's not much out there, turbocharging a deimurg ship or giving a nice global bonus seem okay, but they both have problems. A really powerful Tau ship clashes too hard with their ideology, and both of those mesh with it, but the deimurg idea goes against established stats, and the global bonus would be really hard to balance.

Some other things for races that won't show up in the first release, not really set ideas.

Orks: space hulk. Giant, slow, can take more damage than a ramilies and is amazingly powerfully armed.

Space Marines: Space barge monestary a la the eternal monestary? other than that, no ideas, but the battle barges are pretty hellacious on their own, so maybe limiting them will give them the feel of being supers without being too limited.

Eldar: Yriel's flagship might work, other than that, no idea other than a really powerful webway ability.

Tyranids: Hive fleet queen ship? roughly equivalent to a fully tooled hive ship, but bigger and cooler? Not sure on how that whole norn queen business works, but that might give a better idea.

AdMech: Omnissah's Ark, or is that not powerful enough?

Necrons: a tombship is powerful enough, but that basically limits them to one/two good ships, although hopefully we can make their escorts good.
Reply #424 Top
I have an idea for a deviant necron playing style...a la Dawn of War...

Necrons essentially are requisitioning their troops by pulling them off of random planets, right? I recall hearing of an incident in which a necron ship was sitting dormant on a planet, and one day it just up and flew off. The Necron superspecial could be an ability somewhat like RA where ships occasionally fly out of planets and zip back to your homeworld where you can command them, giving you an endless trickle of ships.

I think that giving them Cairns is a good idea, but it's too integral to their playing for it to be good as a superspecial. Best to leave it as a capital ship they can semi-mass produce, in my opinion.
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Reply #425 Top
wait blackstone? what happened to the planet killer X? i'm confused =P