Different types of fighters
from
Sins Forums
I do not know whether anyone has given it any thought so far, but I would love to have a broader range of fighters in the game, such as:
fighter: classic, good at killing fighters and bombers
bombers: also classic, good at killing larger ships, but has to get in close
torpedo bombers: can attack from greater range and thus does not go so much into risk. torpedos highly damaging, if they hit, but can be intercepted.
interceptors: good at intercepting bombs, torpedos, missiles (even from cap ships, provided there are cap ships using missiles)
scouts maybe, they could be cloaked or something.
defenders: less range, bit slower, thus rather good at staying near the fleet and protecting large ships
the point is, there are a number of factors you can vary with fighters, such as attack distance or refuel time, agility and damage / type of damage, just let your imagination play, or even have a look at past and present reality. I would feel it would add to the game, so what are your opinions?
fighter: classic, good at killing fighters and bombers
bombers: also classic, good at killing larger ships, but has to get in close
torpedo bombers: can attack from greater range and thus does not go so much into risk. torpedos highly damaging, if they hit, but can be intercepted.
interceptors: good at intercepting bombs, torpedos, missiles (even from cap ships, provided there are cap ships using missiles)
scouts maybe, they could be cloaked or something.
defenders: less range, bit slower, thus rather good at staying near the fleet and protecting large ships
the point is, there are a number of factors you can vary with fighters, such as attack distance or refuel time, agility and damage / type of damage, just let your imagination play, or even have a look at past and present reality. I would feel it would add to the game, so what are your opinions?
who are you?