A couple of questions about GCII


I know its none of my business(believe me, I know it isn't) but I'm curious so here are my questions:

Q1: How many sales did GCII make?(overall)
(This has roots in the uncertain fate of multiplayer which is still uncertain)


Q2: What was the total budget for GCII?(I want to compare it to some other good games and disapointments. As the american phrase goes "biggest bang for my buck" maybe?)

And a couple of other questions I can't think of right now.
Again, Just saying that I am just curious.

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Reply #1 Top
  I have 1 question.

Why didn't the developers have more civilizations - led by sexy/fascinating women, such as Gaia & Santiago in AC, the Babe (forget her name) in MOO2, etc. etc.?

You would think that women led civs would have certain advantages over the other civs.

Once they begin to cry, you take a -5% hit in Morale. Furthermore, your soldiers & spaceships won't shoot. As the story from Classic Greece (Athens?), if they refuse sex privileges, they can stop wars.   

Could add a little variation to the 'My spaceship is bigger than your spaceship' aspect of the game.

"A single dream is worth a thousand realities." Tolkien
Reply #2 Top
They so need a sexy female led race! The one for the Alterarians (sp?) in DA ain't too bad now.