Political parties mod

I've realsed the first version of my mini political party mod which add three new parties wich tryes to be balanced :
- Ecologist :+10 planet quality and +5 pop. growt
- Theocrats :+10 morale and +20 loyalty
- Totalitarians : +10 loyalty and +20 military production

My next project is to make all the political parties to have more bonues and penalites at start, for exemple war party will have -10 diplomacy. I just gave it a little try and it seems that the negative ability of the party is counted as positive my warparty had +10 to diplomacy does anyone tried it and solved this, or it's just hardcoded ?
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Reply #1 Top
its probably hardcoded that all bonuses get positive when your party is ruling in the senat. though this would be a bug, noone at stardock thought about negative bonuses with parties ect...
but you may as well give every other party a bonus to diplomacy except the war party, if this works. but this may cause balancng issues when a party fails at a election. (they will loose that bonus AND get another negative one)
Reply #2 Top
Narakir,

I wanted to contact you privately, but your account does not permit e-mail.

I recently completed a political parties mod, which added 20 new parties, and incorporated several previously created ones, including yours. I tested them all, and tweaked some values. I posted it, at which point Kryo pointed out that that was a serious no-no.

1) I am sincerely sorry for the transgression! I certainly did not meant to misappropriate you work! I felt that a political party mod really wouldn't be complete without your parties. I am very sorry.

2) I would like to ask your permission to include the content of your mod (appropriately modified) in a new political parties mod. I certainly won't fault you for refusing, but I think it would make the mod much better.

3) Regardless, you are welcome to the data for the updated versions of your parties, if you would like them.

Thanks, and, again, I am very sorry!

Sincerely,

Jon