An Idea for future combat system in the next version of the game

well i was thinking about your dilemma with combat fights and making it so the player can contorl them rather then a calculator based thing, then i thought when i origanlly downloaded this game from stardock server and paid for it, i thought it was a different game, you may remember it, Imperium Galactica 2. dont ask why, cuz i knwo they made a third but called it nexus which was a great game form what i heard but never really took off, i didnt ever buy it as it was just a space fighting game, not a Turnbased RTS.

well anyway back to what i was saying. there fighting system was quite clever, you made a ship much like you would in GalCiv2, then you could make a fleet, and then when u got to an enemy fleet you had a choice, it would load the fight scene and it was turnbased like the game itself, you could have it play it out on its own and just hit the auto button, or you could do it manual,select your ship, use there special weapons to your advantage and so on. i believe this is the approach they should take, as that way it cna still be auto for the non combat enthusastic people, but then sometimes they could go manual, you could also add an option to the options manu under gameplay to have it auto everytime. it also allows the developer to give each race its own special weapons make a more interesting game.

another feature they had that was interesting, was when you had a planet, building on them was 3d , so you had a planet surface and you made building just like you do in galciv2, but you also made land units incase of invasion, then when it came to invading a planet it turned into a RTS with you controlling your units and the comp controlling theres. this could also be done automaticlly with an autobutton,or could add an option in the menu to turn it off on, or have the old caculator system. you would make transport ship and transport your army that way.also you could attack before hand and try and destory there defenses nad some of there land units form space, they could also have defense grids and stuff.

if any of the developers wanna talk to me more about my ideas please feel free to contact me, i can go into more depth that way
14,480 views 7 replies
Reply #1 Top
Sounds like tactical combat- which is not coming to GalCiv II.
Reply #2 Top
i wasnt saying it for Civ2, i dont believe the current engien is capable of it,i was merely giving ideas for gal civ 3 and how to add tactical combat to it but also have the ability for non tactical combat for people that like the old way.

as i have always wanted tactical combat in it and from one of there recent surveys a few people have...
Reply #4 Top
to better understand my idea, i highly suggest you get your hands on a copy of imperium galatica 2 by any means you feel and just give it a quick try and your see how it works, your also see that gal civ 2 and imperium galatica 2 actually have alot in common, though gal civ 2 being way newer,havng a better 3d engine and btter ai and so on, but they are unelievably similar, surely one of the devs of this game have played it
Reply #5 Top
I like your ideas, and I think I know where your comming from. I think of Ascendancy!
You could build ships with special weapons i.e. Tractor beams to drag ships within range of your devestaing weapons or techs to bounce the other ships across the galaxcy.

I know the ai was useless, bit that part of the game was quite exciting, working out just what to put into the ships to defeat specific races. Good idea.
Reply #6 Top
i never played that game but my idea is around that, i remember one race in imperium galatica could develop cloak technology, which in term made there ships slower in travelling around the galatic map but gave them the advtange when the battle began, they had to decloak to fire but they got the first move letting them choose to attack oyur big ships first. other ships for other race had like cloak detection allowing them to kick ass before hand, or one ship special was just make a giant shield bubble to add that extra bit of defense, some had like extra strong cannon weaposn which could be fire once and take a while to recharge so you could choose when to use it, or like i said, just hit auto and let the computer decide everything. i seriously think they should conisder this, it would make the game alot more fun and race choosing alot more fun
Reply #7 Top
just bumping to see what more poeple think and if someone can tell me how you suggest an idea directly to the game developers, i really wouldnt mind discussing this with them