Social Governor

I remember that GalCiv had a social governor, something you could use to standardize the production so that you wouldn't have to select the build list everytime you colonized a planet.

Does that ability exist in GalCiv2?

I've gone looking for it, but have not seen it. Has anyone seen it and if so, where?

And, if not, it might not be a bad idea. I found useful so that I could concentrate on the galaxy instead of micromanaging my colonies.
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Reply #1 Top
nope. I can see why it's missing, as it would have to make big decisions for you. Generally once you get used to the game, you can plan out your next 3-4 improvements, and the governor generally isn't important.

However... I wish they had better govs for ship building and rally points. Ideally something that said : set X of planets, now build this and send them here...
Reply #2 Top
Nope - there is a major difference in the method you have to use in developing your planets between the two games. In GC1 you could build all of the improvements (1 time)(except 1 of a kinds) on every planet regardless of the planet's quality. In GC2 you are limited as to the number of improvements you can make on each planet, as well as having the ability to build multiples of types of improvements. To automate this you would have to have a large number of scripts (individual governors) to set up for each game (unless they were saved like ships). For me, I know there is enough variation among all of my planets to make automating (set & forget) their development not much less time consuming than doing it manually.
Reply #3 Top
I've been playing and I see what you mean about the variation. I have found that you're correct, SrGalen. And I like the automatic upgrade option, after you're discovered a new social tech, the game will upgrade your improvements on the planets. Very useful.

And having the rally points for systems or sets of planets is also a good idea for when you do a monster military buildup and do not want to set an individual rally point for each planet.