Enemy Intelligence

Why so many normal on Maso?


So, I generally play on Masochistic, gigantic, 9 enemy. Since the new patch, I'm lucky if I get 2 incredible AIs. It used to be that the difficulty level overrode their default intelligence, which I liked. Has that changed on purpose?

I played on suicidal with 9, had 7 normal 1 genius and 1 incredible...wtf? The normal AI is an idiot and barely develops their planets. I took over a pq22 planet and it had a starbase and an invention matrix...that's it, way late in the game. I find these games way more boring now, as it usually just turns out to be a 1v1 with a bunch of placeholders. Before, beating 9 incredible opponents was a challenge, and fun.

Anyone else seen this? Intended? fixable?
44,777 views 3 replies
Reply #1 Top
There seems to be a bug with random AI and sometimes with just picking the difficulty setting not properly assigning intelligences. Your best bet is to just check all races and make sure they're on the right setting before you begin until this is fixed.
Reply #2 Top
indeed. I have faced this, and the best option is simply to manually set your ai intelligence. don't randomise it, and set it individually...that should solve the problem
Reply #3 Top

Know what's funny, I'd NEVER manually set intelligence Completely missed that I could, always went with the "difficulty overrides".

This is good, it'd been so annoying I've been not playing.

Thanks

Good, now I can get them to beat on each other again instead of being the first target