Why the PlanetDescription.xml is not considered by the game?

modding planets to hold more improuvements

I noticed that it is possible for planet class to be as higher as 100.(even if there are only 72 tiles available).Also,with full terraforming,many tiles remained unused.
90% of all planets are unsable due to 0-class classification.
there are considerable less stars on the map than on the first version of the game (putting planets on the map consumed resources ,as well as 3-d approach).
However,I think that by modiffing the planetdescription.xml file ,(0 becomes 1 ,all limits are increased 3 times,some are adjusted for "gaps") richer game experience and a feeling similar to MOO3 may be achieved(or SE4)
Unfortunately,with all my efforts,this file in not taken into account by the engine.
Any suggestions?>
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Reply #1 Top
I've been looking at this file myself just recently, and I think that this file only chooses what colour scheme to use for the planet, not the actual quality of the planet itself.

For example, the map generator chooses to generate a class 6 planet, it then looks at planetdescriptions.xml as to what descriptions match this class (in the classrange tag). It will then use that description.

It does not look at this file to decide what planet quality to use, or how many planet to generate.

Which is a shame really, because I would like the same kind of thing as you, with more low-quality planets.
Reply #2 Top
Correct, PlanetDescriptions.xml is simply used to lookup the appropriate terrain types to whatever classes of planet are generated. It has no effect on any actual values, only the appearances of the planets.