More Than Four Ability Variants?

Messing about with AbilityBonuses.xml, I've noticed the game will only display the first four options in the race-creation screen. Is this a hard limit? Am I just doing it wrong? I've changed the 'available options' to 5, and it only displays the first four. It doesn't look like there's really enough room for five, but there's no scrollbar.
4,170 views 4 replies
Reply #1 Top
That's correct, there's only room for 4 abilities at the minimum resolution (at least in the way that the screen is currently designed).

If you want a simple solution... just add another one. Make the old one "Economics 1" and add a new "Economics 2". Suddenly you have 8 choices. Of course you could choose two, so you might want to make your choices fair. Then again, you'll be the only one using it. If you have a problem, look at the logistic and miniturization guide.
Reply #2 Top
How do the different ability entries relate to the actual game values? Will a bonus work if it's 'Economics 1'?
Reply #3 Top
er.... I have no idea what you're asking... but this is what I'm suggesting you do if you want more than 4 options:

{Ability Name="Economics 1"}
{AbilityIndex}0{/AbilityIndex}
{AvailableOptions}4{/AvailableOptions}
{Option0Text}Advanced{/Option0Text}
{Option0Bonus}10{/Option0Bonus}
{Option0Cost}2{/Option0Cost}
{Option1Text}Gifted{/Option1Text}
{Option1Bonus}20{/Option1Bonus}
{Option1Cost}3{/Option1Cost}
{Option2Text}Master{/Option2Text}
{Option2Bonus}30{/Option2Bonus}
{Option2Cost}4{/Option2Cost}
{Option3Text}Master{/Option3Text}
{Option3Bonus}40{/Option3Bonus}
{Option3Cost}5{/Option3Cost}
{BonusUnits}%{/BonusUnits}
{/Ability}
{Ability Name="Economics 2"}
{AbilityIndex}0{/AbilityIndex}
{AvailableOptions}4{/AvailableOptions}
{Option0Text}Advanced{/Option0Text}
{Option0Bonus}50{/Option0Bonus}
{Option0Cost}6{/Option0Cost}
{Option1Text}Gifted{/Option1Text}
{Option1Bonus}60{/Option1Bonus}
{Option1Cost}7{/Option1Cost}
{Option2Text}Master{/Option2Text}
{Option2Bonus}70{/Option2Bonus}
{Option2Cost}8{/Option2Cost}
{Option3Text}Master{/Option3Text}
{Option3Bonus}80{/Option3Bonus}
{Option3Cost}9{/Option3Cost}
{BonusUnits}%{/BonusUnits}
{/Ability}

... replacing '{' with '<' and '}' with '>'.

As you can see, they both affect the same ability (0- which is economics), you just have 8 options instead of 4 now because you split the choice into two parts. I mean... that WAS what you were asking for in the original post right?
Reply #4 Top
Yeah, I wasn't sure if the name or the index determined the value adjusted by the bonus. However, I tried what you suggested and I got a single economics (the first one listed) with only the options of the second one listed.