Suggestion for adding interest to Gal Map using ship anims
from
Stardock Forums
People have reported jerky ship movement and ship explosions. My first request here is for SD to add a few more frames to the combat anim in particular as it is over almost quicker than the eye can see and reaches the final explosion frame and then sits for a second or so too long. It would be nice to see a frame or two of firing, ships taking damage then a frame or two extra as the explosion builds and destroys the ship.
My second and main suggestion here is based on earlier threads that confirmed that the ship graphic is a fully modeled 3d object. What would be very cool is as the ship moves, it changes direction - around planets, ships stations anomolies etc, when oit does this it turns in a flat plane which does not show off all the hard (and good) work that has gone into the models. If the ship could 'bank' as it turns (which it should be able to do as its 3d) it would look smart and additionally, when a ship starts moving or changes course, a spurt of plasma from the engine exhausts disipating into space would be nice (the anomoly plasma effects look very high quality so the technology is there).
This assumes that the ship anim routine engine is memory efficient enough to add such detail of course. We are not talking here about huge movie files.
I know this sounds pedantic, but I think it would look very cool, show of some good modeling work, and add something (albeit superficial) that would show off a very good game - many purchasers will be influenced by cosmetic aspects, we all are, then they get into the real stuff. After all we do sit and look at this screen a lot!
My second and main suggestion here is based on earlier threads that confirmed that the ship graphic is a fully modeled 3d object. What would be very cool is as the ship moves, it changes direction - around planets, ships stations anomolies etc, when oit does this it turns in a flat plane which does not show off all the hard (and good) work that has gone into the models. If the ship could 'bank' as it turns (which it should be able to do as its 3d) it would look smart and additionally, when a ship starts moving or changes course, a spurt of plasma from the engine exhausts disipating into space would be nice (the anomoly plasma effects look very high quality so the technology is there).
This assumes that the ship anim routine engine is memory efficient enough to add such detail of course. We are not talking here about huge movie files.
I know this sounds pedantic, but I think it would look very cool, show of some good modeling work, and add something (albeit superficial) that would show off a very good game - many purchasers will be influenced by cosmetic aspects, we all are, then they get into the real stuff. After all we do sit and look at this screen a lot!