I just started playing this game recently, and am pretty excited about it. It's far more of the "just one more round" experience than I was expecting for an economically focused game, and the factions, despite their grammatical difficulties, are well-defined with their own quirks. Hopefully my point of view as a newer player is helpful.
A couple visual inconsistencies: When the tutorial wants to point out a shortage, the indicator points at the resource number, covering the building list. This is fine. http://i.imgur.com/m8yCkFb.jpg However, when the tutorial wants to point out a new building, the indicator still points at the resource number, covering the building list that it's meant to highlight. http://i.imgur.com/SWydIUg.jpg This makes it momentarily hard to figure out what it's pointing at. In the first tutorial, the "new resource" indicator also completely covers up the button for the building you're supposed to build, which is greatly confusing.
Also, the shadows for everything else on the terrain, including the hovering buildings when they're moving to their site, are at an angle. Everything casts a shadow at an angle. Except the resource transports. For some reason, those are straight down. Pretty unsettling.
Audio: When I watched videos of people playing this game, I, too, was charmed by the text-to-voice sound clips, but I kept being confused because I thought surely it was an indicator that the player was using the robotic faction. It makes sense for the robots, but for other factions more human voices could be equally charismatic without sounding like more robots.
Misc. stuff:
- I really like the main menu, visually. It captures the feel of the game well, imo. However, some of the music gets annoying quickly. It's like a drum sounding over and over.
- The tips during loading screens are semi-helpful, but in some cases jump to conclusions without explaining their reasoning, like when they say things are "better" without saying why, or recommend certain strategies without saying what the advantage is. I would rather they remind me of exactly what sort of bonuses are granted by certain actions and let me figure out what to do with that info.
- Some of the hotkeys are very helpful but unexplained. "Sell all," selecting bases, speed increases/decreases, show resources, etc., are all things that vastly improve the player's interaction with the game, but I had to go scrolling through the hotkey list on a whim to see that they were options at all. This is the perfect thing for the loading screen tips to tell new players, or to include in an "advanced controls" tutorial
- There are actually a lot of options, which I love. I particularly appreciate the option of sharing resources on teams, which is something I like in games in general but rarely see fully implemented. I always check the options menu, but maybe a mention of "and check the options gameplay menu for more ways to change up the game experience" would be good for new players to see at some point in the tutorial, since otherwise they might dismiss the game as being rather one-note.
- The "market" is nebulously described, but there are many possible interpretations based on the information available, and it's not clear as a new player what exactly is going on. Clearly there is someone producing all these resources other than the players, since it is possible to buy them even when nobody on the map is producing them, but whoever is doing this doesn't produce very much since it's possible to quadruple the price by buying it for a few days. They're also buying, since it's possible to sell a resource even when nobody on the map is using it, but they apparently don't want very much, since the price quickly crashes. I am not sure how to mentally picture this abstract element of the market - is it colonies elsewhere on Mars? The game seems to imply all your business is with the colony on the map. Does that mean the colony both produces and consumes every resource, without a single mine? Do they use the same teleportation technology the players use to beam resources to the colony to trade with other colonies elsewhere on Mars (this is my current theory)?
- Something got especially messed up with the indicators here. I was competing with the AI, trying to use the hacker array to increase the price of electronics while at least one of them was trying to make it go down, and so many at once wound up putting both green and red arrows on the number, plus the "shortage soon" indicator wound up behind the building, which may or may not have been intentional. http://i.imgur.com/OFlcxKp.jpg This was on next_version 0.11.10945 on low graphics settings