I’d like to know how to start with each faction. I currently play almost exclusively with Science and do pretty well in each game, if I don’t win. The reason is that I know what to look for when the game start and just beeline with my set starting moves...
I usually paly 4-8 player FFA, human matches on Manager, with all the default settings.
Science:
Ideal Starting Resource Formation:
Look for a cluster of Alu, with at least one 3 stack. A cluster of Iron close by.
Opening Moves:
Settle on the Alu, getting a lot of free Alu, and build a mine on the 3 stack. Build two Steel mills on the iron, that’s close by your base.
Buy the Plot from the Black Market or wait and upgrade.
Now depending on the map conditions, you can do power or glass. In large FFA games, you should consider food, since that will go up.
If power spikes, consider doing a mutiny on someone else’s power.
This is my opening moves and usually sets me well for the rest of the game. I'm not saying the is the only opening or will win each time. It just usually gives me a good opening edge. Each game is different...
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Again, these are ideal conditions I look for when scouting the map.
I’d really love to know what the other faction’s ideal conditions are that I should look for while scouting the map, so I can play with them when I don’t see the above ideal conditions for Science.
What I know of the other factions...
Scavenger:
I know you look for large stacks of carbon. I’m assuming the ideal start would be a 3 stack carbon (maybe 2?) and a 3 stack Alu.
Settle on the carbon surrounding the 3 stack and immediately build the carbon and Alu mines on the 3 stacks. But what then?
Expansive:
Here your strength is in expanding fast, and using your free claims you get form expanding. But what are the ideal starting conditions I should look for and what should I do during the first few expansions?
Robotic:
They don’t use food, water & oxygen – so you can focus on other resources. Very useful, especially in big FFA games with a lot of food eating factions, but I have no idea what the ideal starting resource formations look like or how to put myself in a strong opening situation…
Appreciate any feedback helping me play with non-Science factions.
Thanks.